Tag Archives: Tweaks & Enhancements

QEngine: Message Add-On Plugin Showcase

QEngine: Message Add-On Plugin

The video showcase of my upcoming RPG Maker MV Message Add-On plugin for the QEngine is online. Showcase Video The following video details the text codes available for the Message Add-On plugin, but not how to use them (that’s in

QEngine: Message Add-On Showcase – Uploaded Later

QEngine: Message Add-On Plugin

A bit later today (if all goes well), I’m showcasing my Message Add-On plugin for RPG Maker MV on YouTube. This is one of the add-ons for the QEngine, on which it relies to function. You can add things like

Smile Game Builder Tutorial #12: Tips & Tricks (Part 1)

Smile Game Builder Tutorial #12: Tips & Tricks (Part 1)

This short tutorial is dedicated to some small tweaks, tips and tricks to enhance or build your game, things that don’t really fit larger tutorials and FAQs. Regular Feature This will become a regular feature for tutorials, although sporadically, in

Smile Game Builder Tutorial #10: Event Triggers

Smile Game Builder Tutorial #10: Event Triggers

In this tutorial, I showcase using triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’re all summoned, a message automatically appears telling you to return to the house for the

Smile Game Builder Tutorial #9: Pictures

SGB Tutorial 9: Pictures

This tutorial showcases pictures. You can manipulate pictures to add life to your static images, so these are some of the techniques I’ve learned. There’s also a routine to add a Compass HUD to your maps, which change according to

Message Codes Plugin Update 1.6

RPG Maker MV Plugins

For the Message Codes Plugin, as well as some tweaks and bug fixes, the following have been added: The main update is Text Alignment, where text can be aligned left, center and right. This is what I call “true form

Smile Game Builder Tutorial #6: Controlling the Camera (Part 1)

Smile Game Builder Tutorial 6: Controlling the Camera (Part 1)

Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. This tutorial is an overview on its functionality and

Tutorials Section Revision

RPG Maker Times Blog

I revised Tutorials & How-To’s section today. Why the Revision? I deemed it necessary to revamp the section because it had become rather cluttered. This is especially the case now with the increasing number of Smile Game Builder tutorials. It

Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby

Smile Game Builder Tutorial #3.3 (Part 4) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 4) - Characters & Party Members

In Part 4 of the Characters & Party Members tutorial for the Smile Game Builder Tutorial series, I go through several requested options, namely, Eldred will join when: Video You can watch the other parts in the series (recommended): Next