RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

QEngine: Message Add-On Plugin Showcase

QEngine: Message Add-On Plugin

The video showcase of my upcoming RPG Maker MV Message Add-On plugin for the QEngine is online. Showcase Video The following video details the text codes available for the Message Add-On plugin, but not how to use them (that’s in the help file). Both the QEngine and Message Add-On plugins aren’t available yet, except for my valued beta-testers. What Is The QEngine? For those who don’t know, the QEngine is a core plugin I started writing (and continued writing on and off) for awhile now for RPG Maker MV. Its main purpose is to add extra functions to enable cross-compatibility and usability with most (if not all) of my plugins,…

QEngine: Message Add-On Showcase – Uploaded Later

QEngine: Message Add-On Plugin

A bit later today (if all goes well), I’m showcasing my Message Add-On plugin for RPG Maker MV on YouTube. This is one of the add-ons for the QEngine, on which it relies to function. You can add things like full name, gender and gender-based pronouns to messages; things that aren’t in other message plugins. The QEngine‘s scheduled release (including its current add-ons) for this month is deferred. However, some of my beta-testers found some bugs or have made suggestions, so I’m dealing with them first.

Smile Game Builder Tutorial #12: Tips & Tricks (Part 1)

Smile Game Builder Tutorial #12: Tips & Tricks (Part 1)

This short tutorial is dedicated to some small tweaks, tips and tricks to enhance or build your game, things that don’t really fit larger tutorials and FAQs. Regular Feature This will become a regular feature for tutorials, although sporadically, in the future. However, this all depends on a number of factors, such as new updates, visitors’ comments or inspiration. As time goes on I’ll discover more, so will categorize them as "tips and tricks" rather than an actual tutorial. Many of these will undoubtedly find their way into the actual tutorials as expansions or additions. Video The topics it covers are (clicking the link goes straight to the relevant section…

Smile Game Builder Tutorial #10: Event Triggers

Smile Game Builder Tutorial #10: Event Triggers

In this tutorial, I showcase using triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’re all summoned, a message automatically appears telling you to return to the house for the meeting. There, all of the summoned characters appear. I’ve used a number of switches and event triggers to achieve the goal of this tutorial. Note, however, a conditional switch set to off on the first page is unnecessary. It’s just good practice to put this in, mostly to keep track. Video Because the video contains a bit of preamble, skip to the tutorial if you want to. Next Tutorial I…

Smile Game Builder Tutorial #9: Pictures

SGB Tutorial 9: Pictures

This tutorial showcases pictures. You can manipulate pictures to add life to your static images, so these are some of the techniques I’ve learned. There’s also a routine to add a Compass HUD to your maps, which change according to the direction you’re moving. And another section on creating basic splash screens as well. Video Map/Compass HUD Script/Plugin On the right are the links to my Map/Compass HUD script (RMXP) and plugin (RMMV). Although existing, these are not publicly available for RMVX or RMVXA. Download and use them, if they’ll prove useful, for non-commercial games only. Tutorial Notes The Map/Compass HUD only works in normal overhead view, and not in…

Message Codes Plugin Update 1.6

RPG Maker MV Plugins

For the Message Codes Plugin, as well as some tweaks and bug fixes, the following have been added: The main update is Text Alignment, where text can be aligned left, center and right. This is what I call “true form alignment” because it doesn’t have additional whitespace when centring. Note: It’s far from perfect, but it’s functional and roughly centers the text in the window, although I’m not sure how or if Yanfly’s Message plugin affects this, as I haven’t had a chance to test that. Other updates are: Number of Saved Games: Display the number of saved games you have. Plugin Parameters: Added some plugin parameters so you can…

Smile Game Builder Tutorial #6: Controlling the Camera (Part 1)

Smile Game Builder Tutorial 6: Controlling the Camera (Part 1)

Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. This tutorial is an overview on its functionality and how to use each of its options. This is a multi-part tutorial, but I’ll revisit this at some point in the future. Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective. You can switch between characters as they talk. This is achieved by a simple, yet effective method. Other major updates now available are an autorun/parallel processing setting for events…

Tutorials Section Revision

RPG Maker Times Blog

I revised Tutorials & How-To’s section today. Why the Revision? I deemed it necessary to revamp the section because it had become rather cluttered. This is especially the case now with the increasing number of Smile Game Builder tutorials. It was time to review the section and reorganize it. So, RPG Maker and Smile Game Builder have their own sections. In time, I’ll further slimline it, where I’ll delete the least used or least visited pages. Since RPG Maker Times no longer actively supports RM2K/3 (I just don’t use 2000 or 2003 any more, even though I bought them both), much of the content will become redundant or archived. And…

Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. I reuse a single variable, rather than just using switches for conditions, and creating new ones for different options. (This also works with RPG Maker, by the way.) Video Next Tutorial The next tutorial is about Camera Control (a new feature released some time next week). Hopefully, this will coincide with this update. If not, some time shortly thereafter.

Smile Game Builder Tutorial #3.3 (Part 4) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 4) - Characters & Party Members

In Part 4 of the Characters & Party Members tutorial for the Smile Game Builder Tutorial series, I go through several requested options, namely, Eldred will join when: Video You can watch the other parts in the series (recommended): Next Tutorials First of all, after this, I’m putting tutorials in sequence, regardless of if they’re multi-part or single to make things much easier to follow and edit. In the next tutorial in the series, I’ll look at Conditions, including what each one does, how to use them effectively, and so on. I’ve received so many how-to requests regarding the Conditions that this might need an extension into several parts. But,…

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