RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Smile Game Builder Tutorial #3.3 (Part 1) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 1) - Characters & Party Members

The Characters & Party Members (Part 1) is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced editing. Video Part 1 also contains a humorous first attempt at creating a door in an early beta build of SGB. You can skip to this directly if you want a quick chuckle. Notes Sundays will become "creation days" and Mondays “production days”, which means that every Sunday I’ll create the video and every…

GIMP Doesn’t Like Smile Game Builder! Here’s Why!

Smile Game Builder

I use GIMP to render most of my custom graphics and images for RPG Maker and Smile Game Builder projects. Corrupted Images Apparently, GIMP doesn’t like Smile Game Builder much. Images created, rendered, saved, exported and imported in SGB in exactly the same way as normal. Yet 50% of images become corrupted. Images saved with other graphics programs don’t "corrupt" this way when displayed in SGB. Here’s a normal picture rendered through GIMP: And here’s another image displayed in the editor: It’s quite an anomaly, isn’t it? Solution Why does this occur? Well, it’s due to interlacing. As part of its PNG compression process, GIMP uses the Adam7 interlacing algorithm,…

No Movies in Play Movie Event RMMV – Solution

There have been a number of issues, it seems, with the Play Movie event command. Either they’re not playing or they’re not showing up in the event list, even though they’re in the movies folder. There IS no import function in RMMV, as there was in previous RPG Makers, so you now have to manually copy and paste "assets" (resources) into their respective project folders. The Problem The problem as I see it is that since RMMV supports much higher resolutions and can be used on multiple platforms, faster, higher quality graphics and sounds are almost certainly more of a requirement. Older formats are quickly becoming incompatible. So as a…

Running RPG Maker on Steam

This is in response to a recent comment I received, although it didn’t show up because it was through Disqus. Google has since changed its API integration and so the two can no longer handshake because (presumably) Disqus hasn’t updated it their end. The comment was regarding being able to use RPG Maker (specifically RM2K3) on multiple machines. Yes, it IS possible to install Steam and any of the RPG Makers on multiple machines. However, you can only log into Steam on one computer. I have Steam and all the RPG Makers still installed on my old computer and now my new one as well. They’re hooked up on a…

Fix: Gold Comma Separators Scriptlet

Comparison of Fixnum with String Failure In reference to the Gold Comma Separators Scriptlet, a bug was found. It was pointed out that in RMVXA, the commas worked fine in the main Gold Window, but opening up a shop and buying items resulted in this: And, since the previous method worked in RMXP and RMVX, but not in RMVXA, I was quite interested in finding a solution (not being one to shy away from a challenge), since I did overlook this in the first place. A Fix Was Found Typically, RMVXA does things a little differently. After a while, I found the solution. The Gold Comma Separators Scriptlet has now…

Game of Fixing Errors Chess

Errors are an inevitable part of creating a game or maintaining a website. In many ways all the pieces of code are the chess pieces and all the planning is the chess board. You move the pieces across the board until you can manoeuvre them to either stalemate or check mate. The stalemate is where you’ve hit a blank wall with errors, so you have to backtrack all previous moves to determine where you went wrong. The check mate is where you’ve succeeded in fixing the errors. You always have to be one step ahead, knowing the moves up to the point the error occurred or knowing how to prevent…

Site Is Back Online

RPG Maker Times & Companion (and its subdomains) are back online. On and off for a while now the blogsite has been experiencing "500 – Internal Server" and "508 – Resource Limit Reached" errors with no apparent resolution. There weren’t any set patterns as to when they’d occurred either, seemingly randomly, including when I was writing and publishing posts, so I’d often lose the content and had to start again. From there it was a matter of pinpointing the exact nature of the problem, a long process of sifting through error logs and root files. Having a 500 error made no sense at all since the databases, site settings, plugins…

More Site Problems! @%&#!

RPG Maker Times & Companion has been having a quite a few problems lately. Previously it was a "500 – Internal Server" error and then it was a "508 – Resource Limit Reached" error. While those seem to have been resolved for now, there appears to be more anomalies on the site. The 508 error was established as being due to an unexpected increase in traffic to the site. I was told by Tech Support that it was caused by the fact that the domain is using a shared host and to compensate for the traffic increase they had to temporarily disable the site to distribute bandwidth more evenly for…

More Site Problems! @%&#!

RPG Maker Times & Companion has been having a quite a few problems lately. Previously it was a "500 – Internal Server" error and then it was a "508 – Resource Limit Reached" error. While those seem to have been resolved for now, there appears to be more anomalies on the site. The 508 error was established as being due to an unexpected increase in traffic to the site. I was told by Tech Support that it was caused by the fact that the domain is using a shared host and to compensate for the traffic increase they had to temporarily disable the site to distribute bandwidth more evenly for…

RPG Maker VX/Ace in Ubuntu

A while a go I tested RMVX on Ubuntu and, while it did run it wasn’t without its problems. Things seem to have progressed since then thanks to several updates to Ubuntu itself and Wine/Wine Tricks. Apparently, it’s now possible to install RMVXA onto Ubuntu (11.10/12.04+ LTS) with very few hitches. Full details on the entire installation process can be viewed on the RPG Maker Web Forum. Now, at this time I can’t test this out because my old dual-boot Windows 7/Xubuntu computer died a while ago. I haven’t bothered reinstalling Ubuntu on this one. Playtesting, which was a major issue with RMVX when I tested it, doesn’t seem to…

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