RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Spring Cleaning and Renovation

RPG Maker Times Blog

After my previous post, Neglected But Not Forgotten, I started thinking. Since yesterday was officially the First Day of Spring, I figured it was time to spring-clean the site. Careful Consideration After carefully considering on the best course of action for this, I decided to drop support for 2K3 and XP. These two RPG Makers seem less predominant nowadays, and besides I no longer actively use them. While some game developers may still use them, according to general statistics, their usage is less frequent in favor of VX, VX Ace and MV. Hence, the decision. Most of the current posts containing references to 2K3 and XP will remain intact. However,…

No Movies in Play Movie Event RMMV – Solution

There have been a number of issues, it seems, with the Play Movie event command. Either they’re not playing or they’re not showing up in the event list, even though they’re in the movies folder. There IS no import function in RMMV, as there was in previous RPG Makers, so you now have to manually copy and paste "assets" (resources) into their respective project folders. The Problem The problem as I see it is that since RMMV supports much higher resolutions and can be used on multiple platforms, faster, higher quality graphics and sounds are almost certainly more of a requirement. Older formats are quickly becoming incompatible. So as a…

Is It Legal To Change The Game.exe Icon?

I came across a question a few weeks ago about the legality of using such software as Resource Hacker to change the Game.exe icon, so I thought I’d answer it. First of all, according to the EULA: Licensee shall not reverse engineer, de-compile, or disassemble the Software. which means, in short, that technically it IS illegal, since you’re modifying something that is part of the "Software", i.e. RPG Maker. With that said, however, you’re not actually directly modifying the software itself, only the game’s icon for creating shortcuts. And, since there isn’t an apparent option for the INI to use an icon, for some developers having a game-exclusive icon is…

Changes Are Afoot

There are going to be several changes to the way the RPG Maker Times collective sites function. After careful consideration, I’ve come up with a solution I believe will benefit all of my visitors. While, for the most part, all of the pages on this blog will remain intact the majority have been duplicated to RPG Maker Times Companion as pages. RPG Maker Times will remain as it is, but with more news articles on RPG Maker (XP, VX and VX Ace), as well as other RPG Makers. I don’t have the time to actually review or test each one, but the news will be in the form of articles…

Just A Quick Update

I’ve gone through the posts on this blog and rectified the ones that were missing or no longer working. No doubt I’ve missed a few, so let me know and I’ll fix them. This includes links no longer working to software, utilities and online resource sites. RPG Maker Times Companion has had a number of updates, including tutorials and utilities. I’m putting the updates on the home page for now, but as the rest of the (original) pages are completed, the updates will become more informative again. The next project after this will be the windowskins.

RMT Companion (Re)Developing Nicely

RPG Maker Times Companion has had a facelift. Essentially it’s the same and there’s still a lot of work needing to be done, but progress is slow but it IS being made. The blog isn’t abandoned. (I’ve been busy with my other sites and projects.) Updates will now always appear on the front page, as additional pages are added. That way you can determine which updates have been implemented. Over the course of the next few days, I will continue updating (scripts, tools and utilities, etc.) and will then be focusing on the windowskins and graphic resources. Check it often for the updates. For other updates you might like to…

AnimGet

Direct Download The primary purpose of AnimGet (or Animation Get) is to extract animation frames for use in RPG Maker (or other animation programs). When activated, it will work in the background, taking snapshots every 10 milliseconds, which can then be rendered in a suitable graphics program, such as Paint Shop Pro. In the beginning, AnimGet was used in conjunction with various emulators, particularly the NES or SNES ones, to capture sprite or battle animations. These could then be rendered and ported into RM2K/3 for use in games. Copyrights were flouted in those days, but that didn’t stop the mass productions of RM2K/3 made Final Fantasy or Zelda fan games!…

ResHack

Direct DownloadIt appears the downloadlink is offline. Update soon. ResHack (short for Resource Hack) is a great utility that allows modification of games or RM2K/3 settings. Game icons, logos, text, individual settings, etc. can be modified to suit individual needs. For the most part, ResHack is used primarily to alter the “default” icons and in-game graphics, as well as some information about the game. Other icon files can be used for this purpose and then the EXE file is re-compiled accordingly. Note: It is against Enterbrain’s Terms & Conditions to directly modify the RPG Maker program, Runtime Package (RTP), and resources, but the English versions of RM2K/3 were never "legal"…

Dan's RMXP Tool

Dan’s ToolReview & Download Dan’s RMXP Tool is a useful utility for inspiration, which allows you to create names for characters, game titles, and a plethora of other things. The title is something of a misnomer because it can be used for all of the RPG Makers and other game makers also. (I have, on occasion, even used it for inspiration for titles for short stories!) The screenshot below shows an example of what it can do. (The skill it chose, "Cruel Skill", conjures up quite a few visuals, some of which are just cruel.) Random Title Generator: Generates game titles, examples of which are Old Birthright or Deep Spirit….

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