RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Terms of Use for Scripts/Plugins Updated

The Terms of Use for Scripts/Plugins has now been updated. All RPG Maker XP, VX and VX Ace scripts can now be used freely in both commercial and non-commercial projects with proper credit. RPG Maker MV plugins can be used in non-commercial projects only. However, a license granting non-exclusive use in commercial projects can be purchased for a small fee (to cover costs and distribution). Be sure to read the Terms of Use for each section and, if you have any questions or concerns, for now I can be contacted at RPG Maker MV until a proper system is in place on this blogsite.

Restructuring/Updating Scripts/Plugins Pages

Restructuring/Updating Scripts/Plugins Pages

I’m in the process of restructuring the way that files are downloaded from RPG Maker Times, particularly in the RMMV/JGSS section. This is in light of something that I completely overlooked and recently discovered. Previously, RMMV has been downloadable from Pastebin. However, due to the way that Pastebin saves the files this has been causing problems with the plugins. I’ll be removing Pastebin from the download options and providing alternative download files: Directly from RPG Maker Times and from Dropbox. These will be ZIP’d to include the Terms of Use for each plugin. Some plugins will also be downloadable from RPG Maker MV as well; these will link directly to…

RPG Maker Times Retroactive Refit

Since the migration to Dreamhost, and since I have 15 days off, RPG Maker Times has been left half-done. So I decided to go through the entire blogsite – with a fine-toothed comb – and retroactively fix anything I find amiss. Things like duplicate pages or posts, missing images, layout issues and other miscellaneous anomalies are all being fixed. The main menu is being restructured with a better, easier-to-navigate, customized menu so pages and other sections will be easier to locate. Some of the main graphics or featured images are also being overhauled. This is to try and bring it up-to-date and improve the blogsite’s overall aesthetics. I’ve separated the…

Tweak: Global Comma Delimeters (VX/VXA)

Following on from yesterday’s post to address an error that occurred in RMVXA, this expands on that idea. What if you want comma delimeters globally, such as in shops when you buy and sell items? You don’t need to fiddle with the Window_Gold, Window_ShopBuy or Window_ShopSell windows to do it. That would cause too many conflicts. Instead, we can set up a basic method to insert commas in larger numbers that affects all areas where currency is used. Note: This is only relevant for RMVX and RMVXA. It most likely is possible in RMXP, but due to the way RGSS is structured I’m not willing to do it, as it…

Fix: Gold Comma Separators Scriptlet

Comparison of Fixnum with String Failure In reference to the Gold Comma Separators Scriptlet, a bug was found. It was pointed out that in RMVXA, the commas worked fine in the main Gold Window, but opening up a shop and buying items resulted in this: And, since the previous method worked in RMXP and RMVX, but not in RMVXA, I was quite interested in finding a solution (not being one to shy away from a challenge), since I did overlook this in the first place. A Fix Was Found Typically, RMVXA does things a little differently. After a while, I found the solution. The Gold Comma Separators Scriptlet has now…

Changes For All Downloads

Scripts/Scriptlets As of 31 March, 2015, scripts and scriptlets will no longer be downloadable directly from this website. Instead, they will become available on my Pastebin account. Manuals Any manuals for the scripts, notably the Q-Engine and its add-ons, will be hosted and available for download elsewhere too. Most likely this will be Google Docs. Tools & Utilities The tools & utilities I’m currently hosting here will also be removed from the site and hosted elsewhere or links for direct downloads (for those that are still available) will be given instead. Reasons The reasons behind this are manifold, but the major one is that, due to rapid and unexpected growth…

Map Music In Battles Scriptlet (RMXP) – New Scriptlet

Map Music In Battles Scriptlet (RMXP)

The Map Music In Battles Scriptlet enables the current map BGM to play throughout battles without pausing, disabling the battle BGM and victory ME completely. This was based on a question at Yahoo! Answers, so I decided to expand it slightly and add functionality to make it easier to toggle on or off. The scriptlet conveniently includes a script command to be able to turn it on or off during the game, either in a script or in the "Script" event command.

Scripts/Scriptlets Updates

I have two days off (from tomorrow) so will spend the time tweaking and updating all Scripts/Scriptlets. They’ll also be uploaded to Pastebin, providing the option to copy and paste them directly or download a text version from the site. Saturday is my last work-night before I have a week’s holiday, which will give me the chance to finally make some proper progress on my project, Otherworld. I’m hoping to finally publish Version 4.0 of the Q-Engine, along with its add-ons, following some additional testing and tweaks. We’ll see how things go. My priority IS Otherworld, however, and creating something of more substance.

Gold Comma Separators Scriptlet

If, like me, you hate the way large numbers are displayed without any separators, thus making it hard to read, then you’ll want the Gold Comma Separators Scriptlet for your games. What this does is separates large numbers with a comma every three blocks of numbers. Thus, 100000 becomes 100,000. That’s way easier to read! (Incidentally, it took me ages to figure out how to successfully do this!) Edit: An error occurring in RMVXA has been fixed. To achieve this, we attach .to_s.reverse.gsub(/(d{3})(?=d)/, ‘\1,’).reverse to the $game_party.gold. This is done differently in each RPG Maker. Copy and paste these somewhere between Materials and Main Processes (or after the main scripts…

A Few Site Upgrades

Over the course of the next few weeks, I’m planning a few site upgrades to make things easier. Overall Improvements The primary focus is on improving overall performance and speed, reducing some of the clutter that’s developed because the blogsite has become quite large. This includes rewriting the taxonomy, categories/tags, and sidebar displays and, of course, this may take some time so I’ll start with the most popular posts/pages and sections and work from there. Improving overall SEO is also a must. Many fetch bots have encountered a few errors as well, often increasing the bounce rate and decreasing performance. Navigation/Page Menu The navigation is rather cluttered in my opinion…

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