Dan’s RMXP Tool

Dan’s ToolReview & Download Dan’s RMXP Tool is a useful utility for inspiration, which allows you to create names for characters, game titles, and a plethora of other things. The title is something of a misnomer because it can be used for all of the RPG Makers and other game makers also. (I have, on occasion, even used it for inspiration for titles for short stories!) The screenshot below shows an example of what it can do. (The skill it chose, "Cruel Skill", conjures up quite a few visuals, some of which are just cruel.) Random Title Generator: Generates game titles, examples of which are Old Birthright or Deep Spirit….

Dan's RMXP Tool

Dan’s ToolReview & Download Dan’s RMXP Tool is a useful utility for inspiration, which allows you to create names for characters, game titles, and a plethora of other things. The title is something of a misnomer because it can be used for all of the RPG Makers and other game makers also. (I have, on occasion, even used it for inspiration for titles for short stories!) The screenshot below shows an example of what it can do. (The skill it chose, "Cruel Skill", conjures up quite a few visuals, some of which are just cruel.) Random Title Generator: Generates game titles, examples of which are Old Birthright or Deep Spirit….

Chapter 5: Trapped Chests – The Complete Chest Tutorial

Continuing the Chest Tutorials, we’re now going to create a trapped chest, i.e. when you open it, it will trigger a random trap, which will cause damage or affect the player’s status.

Chapter 4b: Combination Locks (Advanced) – The Complete Chest Tutorial

Following on from Part 4a, which created a single combination, this tutorial will prevent you from opening the chest unless you know the complete combination beforehand.

Chapter 4a: Combination Locks (Basic) – The Complete Chest Tutorial

Combination locks can be placed on some chests, which will only be opened if the correct combination is entered, otherwise will remain closed. In this two part tutorial, I’ll demonstrate how this can be achieved.

Chapter 3: Random Contents – The Complete Chests Tutorial

Wouldn’t it be better if the contents of chests were randomized, rather than fixed? This adds an element of surprise to the game, a sense of the unexpected.

Chapter 2: Locked Chests – The Complete Chests Tutorial

As a continuation of the Chest Tutorials, this tutorial details how to create a chest requiring a key to open. Without the correct key, the chest will not open.

Chapter 1: Basic Chests – The Complete Chests Tutorial

One of the commonest questions I’m asked is about creating chests in RPG Maker. There is no "perfect" method, although there is one that I found works adequately. As part of a multi-part tutorial, the Chest Tutorials demonstrates how it’s possible to create different kinds of chests in RPG Maker using event commands.

The Complete Chest Tutorial

The Complete Chests Tutorial for RM2K3/XP/VX/VXA is now complete. The demo is now available (see right-hand side menu). The different chapters in this tutorial are: I may add additional chapters as the need arises (through inspiration or suggestions), but for now that’s it. As each chapter is finished, I’ll add the link here. Note: The original Chapter 8, Items by Location (Map ID) has been temporarily deleted and will be added at a later time.

No Updates, Next Updates

There weren’t any updates last month – and only four in January! I’ve been so busy working and playing several newer MMORPGs, including Grand Fantasia (which I was beta testing for a while) and GodsWar Online. I‘ve also been was working on a new game, Chronicles of Yrd, which is more of an experiment than anything else and a test of my eventing and scripting knowledge. I’m trying to make an RMXP version and an RMVX version, both of which follow the same basic plot but they are different. The next major update to RPG Maker Times is going to be the comprehensive "Chest Tutorial", which will include a demo,…