RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

RM2K3 and XP Pages Archived

Pretitle Movie Snapshot

The pages for 2K3 and XP moved to Archives, while the posts remain intact. Reasons The reason for this is because I no longer use them, so no longer actively support them. The focus is now on VX, VX Ace, MV and Smile Game Builder. This is part of RPG Maker Times‘s spring cleaning and renovation. Most of the updates will be on Smile Game Builder and MV now, with occasional updates for the other second-generation RPG Makers.

Spring Cleaning and Renovation

RPG Maker Times Blog

After my previous post, Neglected But Not Forgotten, I started thinking. Since yesterday was officially the First Day of Spring, I figured it was time to spring-clean the site. Careful Consideration After carefully considering on the best course of action for this, I decided to drop support for 2K3 and XP. These two RPG Makers seem less predominant nowadays, and besides I no longer actively use them. While some game developers may still use them, according to general statistics, their usage is less frequent in favor of VX, VX Ace and MV. Hence, the decision. Most of the current posts containing references to 2K3 and XP will remain intact. However,…

Tutorials Section Revision

RPG Maker Times Blog

I revised Tutorials & How-To’s section today. Why the Revision? I deemed it necessary to revamp the section because it had become rather cluttered. This is especially the case now with the increasing number of Smile Game Builder tutorials. It was time to review the section and reorganize it. So, RPG Maker and Smile Game Builder have their own sections. In time, I’ll further slimline it, where I’ll delete the least used or least visited pages. Since RPG Maker Times no longer actively supports RM2K/3 (I just don’t use 2000 or 2003 any more, even though I bought them both), much of the content will become redundant or archived. And…

How Much RPG Maker Trivia Can You Answer?

RPG Maker Web presented this question on Twitter. And, of course, I tried it, curious to see just how much I know about RPG Maker because I have been involved with it since RM95, after all! (That makes me feel so old now!) https://t.co/sckhIIQ5aE How much #RPGMaker Trivia can you answer? pic.twitter.com/PZFPoLhRIj — RPG Maker Web (@RPGmakerweb) July 9, 2016 My Result: 90% I overlooked just one fine detail. Hint: Forget about transparency! RT @RPGmakerweb I'm an #RPGMaker Geek! 😊 I got 90%! What's your score?! I started with #RM95, been using it since! https://t.co/52ezkwUIKP — RPG Maker Times (@CompanionWulf) July 10, 2016 And, so, why not try it? If…

Complete Chests Tutorial for RM2K3 Update

The Complete Chests Tutorial is up-to-date for RM2K3. Main Chest Tutorial for #RM2K3 complete. More added soon. Other chapters/versions soon after. http://t.co/qarJHKoclM pic.twitter.com/0C1ioOnGaJ — RPG Maker Times (@CompanionWulf) September 22, 2015 I’m planning on bringing the RMXP version up-to-date next, with RMVX/VXA next, and then creating a demo for each RPG Maker – possibly in the form of a game.

RPG Maker 2003 Updated to v1.11

The official version of RM2K3 was updated (and released) yesterday. There are a number of bug fixes and some cool and, indeed, welcome additions to the Maker. Here are a few of them: Skip Title Screen In RMXP/VX/VXA, there are a number of scripts to skip the Title Screen, which are mostly useful during game development. It’s now possible to bypass the Title Screen completely in RM2K3 – a welcome addition for playtesting during game development. It also opens the door to another possibility: to display a pre-title sequence or an alternative, fully customized title screen. If "Use" is unchecked, RM2K3 will go directly to the map on which "Player…

Bringing Tutorials Up-to-Date

Finally, I’ve started bringing all the tutorials on the site up-to-date, starting with the Final Fantasy Mystic Quest Battlefield System Tutorial (now including a downloadable demo). Over the next few weeks at least, I’ll try and continue bringing the rest of the Tutorials & How-To’s up-to-date as well. Because I recently found a lot of RPG Maker things, it’s been quite useful for re-creating the tutorials, many of which I thought had been lost. I’ll go through each of them, one by one, and gradually bring them all up-to-date; this might take a while so it could spread over the course of a few months.

Is It Legal To Change The Game.exe Icon?

I came across a question a few weeks ago about the legality of using such software as Resource Hacker to change the Game.exe icon, so I thought I’d answer it. First of all, according to the EULA: Licensee shall not reverse engineer, de-compile, or disassemble the Software. which means, in short, that technically it IS illegal, since you’re modifying something that is part of the "Software", i.e. RPG Maker. With that said, however, you’re not actually directly modifying the software itself, only the game’s icon for creating shortcuts. And, since there isn’t an apparent option for the INI to use an icon, for some developers having a game-exclusive icon is…

Running RPG Maker on Steam

This is in response to a recent comment I received, although it didn’t show up because it was through Disqus. Google has since changed its API integration and so the two can no longer handshake because (presumably) Disqus hasn’t updated it their end. The comment was regarding being able to use RPG Maker (specifically RM2K3) on multiple machines. Yes, it IS possible to install Steam and any of the RPG Makers on multiple machines. However, you can only log into Steam on one computer. I have Steam and all the RPG Makers still installed on my old computer and now my new one as well. They’re hooked up on a…

The “Complete Chests Tutorial” Is Being Updated

The Complete Chests Tutorial

The Complete Chests Tutorial is finally being given a long overdue update! Since my recent purchase of the officially translated version of RM2K3 from Steam, I decided to finally bring this tutorial up-to-date. I’m basically rewriting them but using the tutorials as templates and adding some additional features as well. Included will be some new chapters, which again were planned but never fully implemented. A downloadable demo will be available for each RPG Maker. Maps will be unique to each but the basic principles will be the same throughout. The demos will be more puzzle-orientated as well. Once complete, the Complete Chests Tutorial will also be uber-updated.

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