RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Terms of Use for Scripts/Plugins Updated

The Terms of Use for Scripts/Plugins has now been updated. All RPG Maker XP, VX and VX Ace scripts can now be used freely in both commercial and non-commercial projects with proper credit. RPG Maker MV plugins can be used in non-commercial projects only. However, a license granting non-exclusive use in commercial projects can be purchased for a small fee (to cover costs and distribution). Be sure to read the Terms of Use for each section and, if you have any questions or concerns, for now I can be contacted at RPG Maker MV until a proper system is in place on this blogsite.

Extra Stats v4.0 Released

The Extra Stats v4.0 is finally finished. Extra Stats Script v4.0 released. #RPGMaker #RGSS2 #GameDev http://t.co/X7QE3xs481 pic.twitter.com/909BZDezj9 — RPG Maker Times (@CompanionWulf) August 29, 2015 The main feature of the ESS v4.0 is a menu system to categorise sections accordingly. It’s now available to download and use in your projects if you find it useful. Some stats are still pending – I haven’t had the time to code them yet – but it’s still fully functional. I’m not sure when it’ll be updated to v5.0 (the final version). It all depends on what happens between now and then.

Extra Stats v4.0 Release Date

The Extra Stats version 4.0 is scheduled for release this weekend (if all goes well). It’s going through its final testing stages. Extra Stats v4.0 for #RMVX is scheduled for release this weekend (if all goes well). #RPGMaker #GameDev #IndieDev http://t.co/XXZhtvBqO3 — RPG Maker Times (@CompanionWulf) August 24, 2015 More stats will be added to it as time goes by, depending on a few things, including inspiration from other games and any comments.

Extra Stats v4.0 (RMVX) – In Development

Extra Stats v4 RMVX

The Extra Stats script is being updated to version 4.0 and is nearing completion. Version 4 will eventually supersede version 3, but the older version will still be available for download for those who prefer it. Several new features have been added, notably that each stat section now has its own display. Each section can include a filler picture as well. Some of the main features in Version 4 are: I have no predetermined release date in mind yet, but it’ll be soon.

Tweak: Global Comma Delimeters (VX/VXA)

Following on from yesterday’s post to address an error that occurred in RMVXA, this expands on that idea. What if you want comma delimeters globally, such as in shops when you buy and sell items? You don’t need to fiddle with the Window_Gold, Window_ShopBuy or Window_ShopSell windows to do it. That would cause too many conflicts. Instead, we can set up a basic method to insert commas in larger numbers that affects all areas where currency is used. Note: This is only relevant for RMVX and RMVXA. It most likely is possible in RMXP, but due to the way RGSS is structured I’m not willing to do it, as it…

Changes For All Downloads

Scripts/Scriptlets As of 31 March, 2015, scripts and scriptlets will no longer be downloadable directly from this website. Instead, they will become available on my Pastebin account. Manuals Any manuals for the scripts, notably the Q-Engine and its add-ons, will be hosted and available for download elsewhere too. Most likely this will be Google Docs. Tools & Utilities The tools & utilities I’m currently hosting here will also be removed from the site and hosted elsewhere or links for direct downloads (for those that are still available) will be given instead. Reasons The reasons behind this are manifold, but the major one is that, due to rapid and unexpected growth…

Q-Engine v4.0a Updated

Q-Engine Logo - RMVX

The Q-Engine v4.0a has now been uploaded (a day earlier than expected). The add-ons will be added tomorrow onwards. Q-Engine v4.0a Video Showcase The following video showcases only some of the Q-Engine’s features.

Q-Engine v4.0a Release Date

Q-Engine Logo - RMVX

The Q-Engine version 4.0a (Alpha) will finally be released and uploaded on 10 March, 2015. The script and add-ons will be available exclusively on Pastebin, as will all other scripts from the middle of this month (this means that most of my scripts will no longer be self-hosted on this blogsite). The Q-Engine add-ons to be included are: The Game Over Add-On is not the animated version, as that is being reworked. The Character Add-On has been temporarily withdrawn. It’s currently being reworked with elements relevant to characters being extracted from the Status Screen Add-On. The former will then be adjusted accordingly to reflect whether the latter is installed or…

Scripts/Scriptlets Updates

I have two days off (from tomorrow) so will spend the time tweaking and updating all Scripts/Scriptlets. They’ll also be uploaded to Pastebin, providing the option to copy and paste them directly or download a text version from the site. Saturday is my last work-night before I have a week’s holiday, which will give me the chance to finally make some proper progress on my project, Otherworld. I’m hoping to finally publish Version 4.0 of the Q-Engine, along with its add-ons, following some additional testing and tweaks. We’ll see how things go. My priority IS Otherworld, however, and creating something of more substance.

Q-Engine v5.0 In Progress – Improvements

The Q-Engine and its add-ons are undergoing some improvements. This is primarily to remove the dependency on the UCSM. Instead, the Q-Engine will contain the global settings required for the main scripts and the relevant configuration settings will be placed in the add-ons themselves. This will make it much easier to tweak rather than relying on a single configuration to set them. I’ll also be creating a downloadable demo (finally), which will enable you to install the Q-Engine and all of its available add-ons without having to copy and paste them individually. I’m making this a priority over the next few weeks to get this done as quickly as possible…

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