Smile Game Builder – Tutorial #2: Creating Maps Overview

Smile Game Builder - Tutorial #2: Creating Maps Overview

This is my second Smile Game Builder tutorial, which is an overview on creating basic maps. This video doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events. Video What’s Next? In the next few videos, I’m focusing on events, from simple placements using the presets to more advanced eventing.

Map Music In Battles Scriptlet (RMXP) – New Scriptlet

Map Music In Battles Scriptlet (RMXP)

The Map Music In Battles Scriptlet enables the current map BGM to play throughout battles without pausing, disabling the battle BGM and victory ME completely. This was based on a question at Yahoo! Answers, so I decided to expand it slightly and add functionality to make it easier to toggle on or off. The scriptlet conveniently includes a script command to be able to turn it on or off during the game, either in a script or in the "Script" event command.

New Script: Map/Compass HUD

The Map/Compass HUD script is available. It places a window on the map displaying the current map location and the party’s compass direction (the direction in which it’s moving), as well as the XY coordinates. Originally written specifically for my upcoming RMXP project Paranormality: Portals, but I decided to release it as a standalone plug-and-play script.