Tag Archives: Events

Smile Game Builder Tutorial #3.3 (Part 2) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 2) - Characters & Party Members

Part 1 focused on the first party member, Marie, who wanted flowers before she joined. It also showcased my first attempt at creating a door without presets. Part 2, the sixth in the Smile Game Builder Tutorial series, adds two

Smile Game Builder Tutorial #3.3 (Part 1) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 1) - Characters & Party Members

The Characters & Party Members (Part 1) is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join,

Smile Game Builder – Tutorial #3.2: Working with Events

Smile Game Builder - Tutorial #3.2: Working with Preset Events

This video, as the title suggests, is a straightforward look at using preset events and a brief overview of the events tree. This is a very basic, quick tutorial. But the next set of tutorials will go into much more

Smile Game Builder – Tutorial #3.1: Events Overview

Smile Game Builder - Tutorial #3.1: Events Overview

This tutorial, the third in the Smile Game Builder series, glosses over the preset events, going through each one in turn. This isn’t a comprehensive how-to; it’s simply to showcase what’s available. Note: This video is longer than I intended

Events Tutorial 1 – Using Party Leaders (RMMV)

RPG Maker Times Blog

This is the first in a series of Events Tutorials I’d like to create. In this first one, Using Party Members, I demonstrate how to access the party leader via events. Not just printing out who’s leading the party in

Event Commands Tutorial Started

Keep up-to-date with the latest news onFacebook Event Commands Tutorial Now that I have my new graphics card, the Event Commands Tutorial has begun. This is a complete tutorial for the Event Commands for all RPG Makers, including screenshots. Most

Chapter 8: Items by Level (Hero Level) – The Complete Chests Tutorial

Chests can contain higher-level items, such as weapons, which are only accessible when a character reaches a certain level. If the character is the required level, they can open the chest, otherwise it remains closed.

Chapter 5: Trapped Chests – The Complete Chest Tutorial

Continuing the Chest Tutorials, we’re now going to create a trapped chest, i.e. when you open it, it will trigger a random trap, which will cause damage or affect the player’s status.

Chapter 4b: Combination Locks (Advanced) – The Complete Chest Tutorial

Following on from Part 4a, which created a single combination, this tutorial will prevent you from opening the chest unless you know the complete combination beforehand.

Chapter 4a: Combination Locks (Basic) – The Complete Chest Tutorial

Combination locks can be placed on some chests, which will only be opened if the correct combination is entered, otherwise will remain closed. In this two part tutorial, I’ll demonstrate how this can be achieved.