RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Design A Logo Contest – Win RPG Maker VX Ace

Here’s your chance to win some FREE Steam keys for RPG Maker VX Ace and some resources! The RPG Maker Times logo is in need of a redesign; it’s been the same for years. So, I thought it would be a cool idea to run a contest to design a new logo appropriate for the site. Prizes Up For Grabs

Complete Chests Tutorial for RM2K3 Update

The Complete Chests Tutorial is up-to-date for RM2K3. Main Chest Tutorial for #RM2K3 complete. More added soon. Other chapters/versions soon after. http://t.co/qarJHKoclM pic.twitter.com/0C1ioOnGaJ — RPG Maker Times (@CompanionWulf) September 22, 2015 I’m planning on bringing the RMXP version up-to-date next, with RMVX/VXA next, and then creating a demo for each RPG Maker – possibly in the form of a game.

The “Complete Chests Tutorial” Is Being Updated

The Complete Chests Tutorial

The Complete Chests Tutorial is finally being given a long overdue update! Since my recent purchase of the officially translated version of RM2K3 from Steam, I decided to finally bring this tutorial up-to-date. I’m basically rewriting them but using the tutorials as templates and adding some additional features as well. Included will be some new chapters, which again were planned but never fully implemented. A downloadable demo will be available for each RPG Maker. Maps will be unique to each but the basic principles will be the same throughout. The demos will be more puzzle-orientated as well. Once complete, the Complete Chests Tutorial will also be uber-updated.

Q-Engine/Q-Engine Updates & Complete Chests Tutorial

Q-Engine & Q-Engine Add-Ons The Q-Engine is ready for upload. I’m on holiday next week, so it’ll give me an opportunity to finally update the site. I’ve also updated/written some Q-Engine Add-Ons. Q-Engine v3.0 – Updated to v4.0b Q-Engine CBS Add-On v1.0 – Updated to v2.0b Q-Engine Map Add-On v1.0 – Coming Soon They will be available for download on RPG Maker Times & Companion. I’ll also try and work on a demo, as well as update the manuals. Q-Engine Requirements The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run. Complete Chests Tutorial The Complete Chests Tutorial will also be having…

Q-Engine/Q-Engine Updates & Complete Chests Tutorial

Q-Engine & Q-Engine Add-Ons The Q-Engine is ready for upload. I’m on holiday next week, so it’ll give me an opportunity to finally update the site. I’ve also updated/written some Q-Engine Add-Ons. Q-Engine v3.0 – Updated to v4.0b Q-Engine CBS Add-On v1.0 – Updated to v2.0b Q-Engine Map Add-On v1.0 – Coming Soon They will be available for download on RPG Maker Times & Companion. I’ll also try and work on a demo, as well as update the manuals. Q-Engine Requirements The Q-Engine and its add-ons require the Global Colors Module and the Universal Configurations Settings Module to run. Complete Chests Tutorial The Complete Chests Tutorial will also be having…

Chapter 8: Items by Level (Hero Level) – The Complete Chests Tutorial

Chests can contain higher-level items, such as weapons, which are only accessible when a character reaches a certain level. If the character is the required level, they can open the chest, otherwise it remains closed.

Chapter 5: Trapped Chests – The Complete Chest Tutorial

Continuing the Chest Tutorials, we’re now going to create a trapped chest, i.e. when you open it, it will trigger a random trap, which will cause damage or affect the player’s status.

Chapter 4b: Combination Locks (Advanced) – The Complete Chest Tutorial

Following on from Part 4a, which created a single combination, this tutorial will prevent you from opening the chest unless you know the complete combination beforehand.

Chapter 4a: Combination Locks (Basic) – The Complete Chest Tutorial

Combination locks can be placed on some chests, which will only be opened if the correct combination is entered, otherwise will remain closed. In this two part tutorial, I’ll demonstrate how this can be achieved.

Chapter 3: Random Contents – The Complete Chests Tutorial

Wouldn’t it be better if the contents of chests were randomized, rather than fixed? This adds an element of surprise to the game, a sense of the unexpected.

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