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Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest.

I reuse a single variable, rather than just using switches for conditions, and creating new ones for different options. (This also works with RPG Maker, by the way.)

 

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Next Tutorial

The next tutorial is about Camera Control (a new feature released some time next week). Hopefully, this will coincide with this update. If not, some time shortly thereafter.

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