Smile Game Builder Tutorial #10: Event Triggers

Smile Game Builder Tutorial #10: Event Triggers

In this tutorial, I showcase using triggers, notably the autorun parallel trigger.

The idea is to set up a meeting with three characters. Once they’re all summoned, a message automatically appears telling you to return to the house for the meeting. There, all of the summoned characters appear.

I’ve used a number of switches and event triggers to achieve the goal of this tutorial.

Note, however, a conditional switch set to off on the first page is unnecessary. It’s just good practice to put this in, mostly to keep track.

 

Video

Because the video contains a bit of preamble, skip to the tutorial if you want to.

Next Tutorial

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