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Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

RMVX Ace Windowskins – Tutorial

There has been a flurry of questions about RMVXA windowskins. Essentially they are the same as RMVX, so any windowskin designed for RMVX will also work with RMVXA. As with RMVX, use the Resource Manager (F10) in RMVXA to import the chosen windowskin into the Graphics/System folder.

When used in a game, they will look almost the same (see the comparisons below). However, RMVXA has additional colour settings that override the background graphic normally displayed in RMVX, resulting in only the border and cursor from the windowskin showing and the background becomes the default window colors.

RMVX WindowskinRMVXA Windowskin

RMVX Windowskin

RMVXA Windowskin

As you can see, the windowskins are the same, but with the background overridden by the default colors in RMVXA.

There is a script "cheat" to overcome this problem. Insert this snippet between Material and Main:

class Window_Base   # "true" to enable override, "false" to use default
  # Update Tone
  def update_tone
    self.tone.set($game_system.window_tone) unless USE_WINDOWSKIN

The end result is this:

This is the Status Screen using the RMVXA windowskin, which is the same as the original RMVX one, without needing any conversion.



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