RPG Maker MV uses plugins, not scripts, so here I’ll be listing any plugins I do write them.
I’m relearning it and how it’s all structured in RMMV. Most of the plugins, particularly in the beginning, may be simple (but possibly useful) tweaks and hacks, as I familiarize myself with RMMV’s structure. So, as time goes on, no doubt I’ll write more complex plugins and add them here. It is all coming back to me, after all.
This section will soon have its own subdomain for easier maintenance and reference. I’ll also start improving, updating, rewriting and revamping many of the plugins in this section.
The following section contains the pluginlets/scriptlets available for RMMV. Some of these are the result of experimentation and trial and error, and some are requests from various sources. Many of these pluginlets/scriptlets, however, arose out of the need for having them in a project, notably Otherworld. Most of these are also downloadable as RMMV Plugins for easier access and use in your projects.
The Extra Message Codes plugin provides a few extra control characters for message windows. I originally created this for Otherworld as part of the OW Engine, as I wanted certain functions that aren’t used in other message plugins. This isn’t a replacement message system, it simply adds functions to the message box.
The Randomize Title/Loading/Game Over Images plugin displays random Title Screen, Game Over and Loading screen images. This plugin originally comprised three separate plugins that merged into one, as it made more sense to do so.
The Currency Formatter plugin rewrites the currency into a much more readable format, especially with larger numbers. It was originally inspired by the scriptlets I did for RMVX and RMVXA to split larger currency numbers with commas, thus 100000 is shown as 100,000. In MV, 1,000 becomes 1k and 1,000,000 becomes 1m. And because I just like a cleaner, neater format.
The Map/Compass HUD plugin displays a window on the map showing the map name, compass/direction and player coordinates, each of which can be toggled on or off.
The Random Loading… Images plugin enables you to add more "Loading…" images and randomize them so that whenever RMMV preloads its resources the default image will be replaced with a random one.
The Social Media Buttons/In-Game Website Plugin enables you to display social media buttons (Twitter, Facebook, Google+ and your project Website) on the Title Screen, each clickable to open the corresponding website in a new window. You can also use the plugin to send players to a website in-game via events with a simple Plugin Command.
The Title Screen Add-On plugin adds several features to the Title Screen (as the name suggests). This plugin contains a number of "pluginlets", including my Pretitle Movie Plugin (no longer available), which I wrote when RMMV was first released. I combined them into a single add-on to make it easier to maintain and update.
The Windowskin Tool Plugin enables you to tweak certain windowskin settings, such as changing the default windowskin from within the Plugin Manager. Also, RMMV has the same transparency problem with windowskins as RMVX did in that the windowskin colour (in the Database) overrides the windowskin graphic (which is a simple hack really).