System Set – Tutorial Part 1 (RM2K3)

System graphics, in the System folder, are used for the Main and Battle menus. These are some I created (modified) a while ago. They are free to use for any RM2K3 game. System Sets Here are two basic system sets I created using the System Set template. Gold Frame This system set sports a gold frame on a black background that gives it a royalty feel. Parchment This system set has a parchment background to give games an archaic look and feel. The tutorial on how to create your own System Sets is viewable here.

RPG Maker XP vs VX

Having experimented with both RMVX and RMXP for a while now, I have to say that ultimately I still prefer RMXP. There are a number of reasons for this and most of these are because many features available in RMXP were omitted in RMVX. This doesn’t really detract from the game-making capability of the program, it’s more of an annoyance and inconvenience. Omissions in RMVX Following is the list of some of the event commands removed from RMVX. Most (if not all) of these can be reproduced via scripts. Change Text Options – This one has been integrated in the Show Text command in RMVX, along with another option, “Batch…

Windowskins #1

While playing around with the Windowskin Generator I mentioned in a previous entry, I’ve created some cool Windowskins for use in games. Old Leather Windowskin Oceanic Windowskin Grassy Windowskin For a more in-depth look at changing windowskins, you might like the How To Change Windowskins Using RGSS Tutorial.

Change Parallax Scriptlet

One of many features disabled in RMVX is the ability to change the Parallaxes, which was available in RMXP (and RM2K/3 before that) directly from the Event Commands. Parallaxes are graphics (usually of clouds or distant landscapes) that can scroll behind a map. While it is possible to set the parallax graphic in the map settings only, this "one parallax per map" rule is rather annoying. As I start learning RGSS, the scripting language used by RMXP and RMVX, and familiarize myself with its nuances, being able to find workarounds and tweaks is half the fun. I created a simple but effective (and certainly not perfect) method for changing parallaxes…

Windowskin Generator

There haven’t been many updates recently because I’ve been offline for the past three or so weeks. Our ISP decided to double their monthly fees overnight and without telling us, then demanded that we pay around $400 to reconnect. And they would only accept the full amount before reconnecting. (I wanted to pay them direct at their office with an envelope full of leaves, since “money grows on trees” apparently!) Anyway, moving on… I found this awesome and very useful utility. It’s a Windowskin Generator for RMVX and it works! The idea behind this is to make Windowskin creation easy by selecting various parts and applying them to the skin….

Create Your Own Resources Online

If you’re not a great graphic artist, like me, there are several websites that allow you to create your own, thus: Chibi KYARATSUKURU (RMXP) – This is a more comprehensive character maker, Google-translated into English from its original Japanese version. I love creating characters here, even if none of them ever make it into games! RPG Material – Character Generation (RMVX) – This is the ultimate RMVX character creator (and the only one as far as I know). Not only can you create your own characters by setting a series of options, but you can randomize characters. The output even has the appropriate facesets to use too! While these are…

RMXP Compatibility with Vista

One of the commonest questions I’m asked is whether RMXP is compatible with Windows Vista. The simple answer is “Yes and No”. Rather than attempting to use RMXP on Vista (better in my opinion though it is), it’s better to use RMVX for Vista machines. One of the problems with Vista is that it is extremely buggy and is known for its incompatibility issues. Running RMXP on Vista machines is possible, but not without endless hours tweaking certain system settings so that it can at least work half the time. A common problem is that RMXP seems to work, but then suddenly freezes at any point (usually when playtesting games)…

Create Your Own Characters

If you’ve ever wanted to create your own charsets for RM2K/3, but (like me) are not an artist, there are several resources available for doing just that. These are the best ones I’ve found: Chara.EX – This is probably the best known site in the RM2K/3 community. Not only can you design characters online and save them onto your hard drive, you can also download an offline version too. Creating charsets with either method is quick, easy and fun. Character Maker 1999 – With this neat program, you can edit any resource for RM2K/3, including adding status effects (if you know about transparencies). This program can also be used for…

Create Your Own Resources

Sometimes the resources that come with RMXP are not enough and you might want to create your own. There are several websites and programs that allow such customization, thus: Utilities Dan’s RMXP Tool (RMXP) – A useful tool for inspiration, which allows you to create names, titles, items, etc. (EDIT: Moved to the Multi-Platform Tools section.) Move Event (RMXP) – This utility helps with programming complex character movements, which can otherwise be very tedious. Character Maker (RMXP) – Allows the creation of sprites and character sets. (While this program is limited on features, some cool character sets can still be made from it.) Face Maker (Multi-Platform) – What’s a character…

8-Directional Movement (2K3)

This is a simple method for moving in 8 directions, rather than the standard 4 (up, down, left and right). This is not the best method, but it is workable, using the keypad, which means that Numlock must be on. The 8-Directional Movement Tutorial can be viewed here.