The Complete Chests Tutorial is up-to-date for RM2K3. Main Chest Tutorial for #RM2K3 complete. More added soon. Other chapters/versions soon after. http://t.co/qarJHKoclM pic.twitter.com/0C1ioOnGaJ — RPG Maker Times (@CompanionWulf) September 22, 2015 I’m planning on bringing the RMXP version up-to-date next, with RMVX/VXA next, and then creating a demo for each RPG Maker – possibly in the form of a game.
The Complete Chests Tutorial is finally being given a long overdue update! Since my recent purchase of the officially translated version of RM2K3 from Steam, I decided to finally bring this tutorial up-to-date. I’m basically rewriting them but using the tutorials as templates and adding some additional features as well. Included will be some new chapters, which again were planned but never fully implemented. A downloadable demo will be available for each RPG Maker. Maps will be unique to each but the basic principles will be the same throughout. The demos will be more puzzle-orientated as well. Once complete, the Complete Chests Tutorial will also be uber-updated.
One of the commonest questions I’m asked is about creating chests in RPG Maker. There is no "perfect" method, although there is one that I found works adequately. As part of a multi-part tutorial, the Chest Tutorials demonstrates how it’s possible to create different kinds of chests in RPG Maker using event commands.
The Complete Chests Tutorial for RM2K3/XP/VX/VXA is now complete. The demo is now available (see right-hand side menu). The different chapters in this tutorial are: I may add additional chapters as the need arises (through inspiration or suggestions), but for now that’s it. As each chapter is finished, I’ll add the link here. Note: The original Chapter 8, Items by Location (Map ID) has been temporarily deleted and will be added at a later time.