RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Smile Game Builder – Tutorial #1: Short Overview

Smile Game Builder - Tutorial #1: Short Overview

This is the first in a series of tutorials I’m planning for Smile Game Builder. This is just an overview on some of the customizations. Future tutorials will include anything from events to graphics to creating a full game with SGB. Video On A Side Note As a side-note, because I’ve been so busy lately I haven’t been in a position to do any kind of tutorials or updates. I have Sundays off guaranteed, so I think that would be the perfect day for creating tutorials, and so on. I won’t focus as exclusively on Smile Game Builder as I have been, but aim to include other RPG Maker tutorials…

GIMP Doesn’t Like Smile Game Builder! Here’s Why!

Smile Game Builder

I use GIMP to render most of my custom graphics and images for RPG Maker and Smile Game Builder projects. Corrupted Images Apparently, GIMP doesn’t like Smile Game Builder much. Images created, rendered, saved, exported and imported in SGB in exactly the same way as normal. Yet 50% of images become corrupted. Images saved with other graphics programs don’t "corrupt" this way when displayed in SGB. Here’s a normal picture rendered through GIMP: And here’s another image displayed in the editor: It’s quite an anomaly, isn’t it? Solution Why does this occur? Well, it’s due to interlacing. As part of its PNG compression process, GIMP uses the Adam7 interlacing algorithm,…

My Smile Game Builder Experiments

Smile Game Builder

For awhile I’ve tweeted about Smile Game Builder and my foray into the new RPG Maker. So I decided to conglomerate them into a single post to save time and space. This serves a dual purpose. Not only does it showcase various features of Smile Game Builder, it also shows my beta-testing experiments. These aren’t in any particular order. In many cases, I tried to customize graphics as part of the experimentation. Some of it went well, some of it didn’t. Custom Title Experiment The title screen resolution in Smile Game Builder is 960×544. I created this with the first beta build I tested. The cursor is also custom-made for…

Smile Game Builder – Upcoming RPG Maker

Smile Game Builder

Many of my Twitter followers already know that it’s my privilege and honour to beta-test a new upcoming RPG Maker called Smile Game Builder (SGB). Beta Phase This RPG Maker shows a lot of potential. Its selling point is the 3D first-person perspective and its complete ease of use. You can also use 2D graphics if you prefer. Set up events with a few easy clicks and then modify them to suit your needs or tweak them for more advanced processes. During its beta phase, I’ve only tweeted select things. These include articles and material already made public and my own experiments with SGB. I’m pushing the engine almost to…



Hi-Tex House Pack Vol. 1

For Smile Game Builder

The Hi-Tex House Pack Vol. 1 contains 297 assets: 284 house wall terrains and 13 models. Get your copy for only $5!

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