RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Smile Game Builder Tutorial #6: Controlling the Camera (Part 1)

Smile Game Builder Tutorial 6: Controlling the Camera (Part 1)

Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. This tutorial is an overview on its functionality and how to use each of its options. This is a multi-part tutorial, but I’ll revisit this at some point in the future. Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective. You can switch between characters as they talk. This is achieved by a simple, yet effective method. Other major updates now available are an autorun/parallel processing setting for events…

Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. I reuse a single variable, rather than just using switches for conditions, and creating new ones for different options. (This also works with RPG Maker, by the way.) Video Next Tutorial The next tutorial is about Camera Control (a new feature released some time next week). Hopefully, this will coincide with this update. If not, some time shortly thereafter.

Smile Game Builder Tutorial #4: Working with Conditions (Part 1)

Smile Game Builder 4: Working with Conditions (Part 1)

This tutorial shows how to use conditions effectively in Smile Game Builder, including what they are and how they function. Conditions in SGB are the equivalent of switches in RPG Maker, but they’re used slightly differently in SGB. This multi-part tutorial explains in detail how to use them effectively. Video SGB Animated Talking Tree Model You can watch the Animated Talking Tree video I mentioned in the video on Jacob’s YouTube channel. It’s well worth watching and showcases exactly what you can do in SGB with the right skill and determination. Working with Conditions (Part 2) Part 2 will continue with conditions, where if you have a certain ingredient a…

Smile Game Builder Tutorial #3.3 (Part 4) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 4) - Characters & Party Members

In Part 4 of the Characters & Party Members tutorial for the Smile Game Builder Tutorial series, I go through several requested options, namely, Eldred will join when: Video You can watch the other parts in the series (recommended): Next Tutorials First of all, after this, I’m putting tutorials in sequence, regardless of if they’re multi-part or single to make things much easier to follow and edit. In the next tutorial in the series, I’ll look at Conditions, including what each one does, how to use them effectively, and so on. I’ve received so many how-to requests regarding the Conditions that this might need an extension into several parts. But,…

Smile Game Builder Tutorial #3.3 (Part 3) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 3) - Characters & Party Members

I published Part 3 of the Characters & Party Members for the Smile Game Builder Tutorial series earlier than usual this week. With Part 1, we had a brief look at preset events and added Marie, who wanted a flower. In Part 2, we added two more party members: Ignaz requested gold and Lisa wanted an egg. In Part 3, the penultimate part (for now) of the Characters & Party Members series, we add Eldred. His request is a random item before he’ll join the party. This demonstrates one method of doing just this, but others may prefer something else. Video Part 4 In the final one in the series,…

Smile Game Builder Tutorial #3.3 (Part 2) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 2) - Characters & Party Members

Part 1 focused on the first party member, Marie, who wanted flowers before she joined. It also showcased my first attempt at creating a door without presets. Part 2, the sixth in the Smile Game Builder Tutorial series, adds two more party members: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items. Video Notes I had to reedit some of the audio for this video, as post-production it became corrupted (old video software). I’m looking at several new video editors for editing future tutorials. In Part 3 of this tutorial, we’ll add Eldred, the final party member, who will…

Smile Game Builder Tutorial #3.3 (Part 1) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 1) - Characters & Party Members

The Characters & Party Members (Part 1) is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced editing. Video Part 1 also contains a humorous first attempt at creating a door in an early beta build of SGB. You can skip to this directly if you want a quick chuckle. Notes Sundays will become "creation days" and Mondays “production days”, which means that every Sunday I’ll create the video and every…

Smile Game Builder – Tutorial #3.2: Working with Events

Smile Game Builder - Tutorial #3.2: Working with Preset Events

This video, as the title suggests, is a straightforward look at using preset events and a brief overview of the events tree. This is a very basic, quick tutorial. But the next set of tutorials will go into much more detail with events. It’ll start with characters and party members. Video Note: I’d scheduled this video for yesterday. However, Murphy’s Law had other ideas, resulting in its deferral to today. Sundays and Mondays are usually good days to create and upload new videos, so my focus will be on those days.

Smile Game Builder – Tutorial #3.1: Events Overview

Smile Game Builder - Tutorial #3.1: Events Overview

This tutorial, the third in the Smile Game Builder series, glosses over the preset events, going through each one in turn. This isn’t a comprehensive how-to; it’s simply to showcase what’s available. Note: This video is longer than I intended it to be! I’d like to keep videos around 20 minutes long, but sometimes they’ll go over. And that’s when the fun will really begin! Video Next Tutorials The next few tutorials will cover some of these events in more detail, including the events tree, and – finally! – customizing events. I’ve had a lot of requests on how to do certain things in SGB, so my aim is to…

Smile Game Builder – Tutorial #2: Creating Maps Overview

Smile Game Builder - Tutorial #2: Creating Maps Overview

This is my second Smile Game Builder tutorial, which is an overview on creating basic maps. This video doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events. Video What’s Next? In the next few videos, I’m focusing on events, from simple placements using the presets to more advanced eventing.

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