RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Terms of Use for Scripts/Plugins Updated

The Terms of Use for Scripts/Plugins has now been updated. All RPG Maker XP, VX and VX Ace scripts can now be used freely in both commercial and non-commercial projects with proper credit. RPG Maker MV plugins can be used in non-commercial projects only. However, a license granting non-exclusive use in commercial projects can be purchased for a small fee (to cover costs and distribution). Be sure to read the Terms of Use for each section and, if you have any questions or concerns, for now I can be contacted at RPG Maker MV until a proper system is in place on this blogsite.

Extra Stats v4.0 Released

The Extra Stats v4.0 is finally finished. Extra Stats Script v4.0 released. #RPGMaker #RGSS2 #GameDev http://t.co/X7QE3xs481 pic.twitter.com/909BZDezj9 — RPG Maker Times (@CompanionWulf) August 29, 2015 The main feature of the ESS v4.0 is a menu system to categorise sections accordingly. It’s now available to download and use in your projects if you find it useful. Some stats are still pending – I haven’t had the time to code them yet – but it’s still fully functional. I’m not sure when it’ll be updated to v5.0 (the final version). It all depends on what happens between now and then.

Extra Stats v4.0 (RMVX) – In Development

Extra Stats v4 RMVX

The Extra Stats script is being updated to version 4.0 and is nearing completion. Version 4 will eventually supersede version 3, but the older version will still be available for download for those who prefer it. Several new features have been added, notably that each stat section now has its own display. Each section can include a filler picture as well. Some of the main features in Version 4 are: I have no predetermined release date in mind yet, but it’ll be soon.

Tweak: Global Comma Delimeters (VX/VXA)

Following on from yesterday’s post to address an error that occurred in RMVXA, this expands on that idea. What if you want comma delimeters globally, such as in shops when you buy and sell items? You don’t need to fiddle with the Window_Gold, Window_ShopBuy or Window_ShopSell windows to do it. That would cause too many conflicts. Instead, we can set up a basic method to insert commas in larger numbers that affects all areas where currency is used. Note: This is only relevant for RMVX and RMVXA. It most likely is possible in RMXP, but due to the way RGSS is structured I’m not willing to do it, as it…

Fix: Gold Comma Separators Scriptlet

Comparison of Fixnum with String Failure In reference to the Gold Comma Separators Scriptlet, a bug was found. It was pointed out that in RMVXA, the commas worked fine in the main Gold Window, but opening up a shop and buying items resulted in this: And, since the previous method worked in RMXP and RMVX, but not in RMVXA, I was quite interested in finding a solution (not being one to shy away from a challenge), since I did overlook this in the first place. A Fix Was Found Typically, RMVXA does things a little differently. After a while, I found the solution. The Gold Comma Separators Scriptlet has now…

Changes For All Downloads

Scripts/Scriptlets As of 31 March, 2015, scripts and scriptlets will no longer be downloadable directly from this website. Instead, they will become available on my Pastebin account. Manuals Any manuals for the scripts, notably the Q-Engine and its add-ons, will be hosted and available for download elsewhere too. Most likely this will be Google Docs. Tools & Utilities The tools & utilities I’m currently hosting here will also be removed from the site and hosted elsewhere or links for direct downloads (for those that are still available) will be given instead. Reasons The reasons behind this are manifold, but the major one is that, due to rapid and unexpected growth…

Map Music In Battles Scriptlet (RMXP) – New Scriptlet

Map Music In Battles Scriptlet (RMXP)

The Map Music In Battles Scriptlet enables the current map BGM to play throughout battles without pausing, disabling the battle BGM and victory ME completely. This was based on a question at Yahoo! Answers, so I decided to expand it slightly and add functionality to make it easier to toggle on or off. The scriptlet conveniently includes a script command to be able to turn it on or off during the game, either in a script or in the "Script" event command.

Scripts/Scriptlets Updates

I have two days off (from tomorrow) so will spend the time tweaking and updating all Scripts/Scriptlets. They’ll also be uploaded to Pastebin, providing the option to copy and paste them directly or download a text version from the site. Saturday is my last work-night before I have a week’s holiday, which will give me the chance to finally make some proper progress on my project, Otherworld. I’m hoping to finally publish Version 4.0 of the Q-Engine, along with its add-ons, following some additional testing and tweaks. We’ll see how things go. My priority IS Otherworld, however, and creating something of more substance.

Gold Comma Separators Scriptlet

If, like me, you hate the way large numbers are displayed without any separators, thus making it hard to read, then you’ll want the Gold Comma Separators Scriptlet for your games. What this does is separates large numbers with a comma every three blocks of numbers. Thus, 100000 becomes 100,000. That’s way easier to read! (Incidentally, it took me ages to figure out how to successfully do this!) Edit: An error occurring in RMVXA has been fixed. To achieve this, we attach .to_s.reverse.gsub(/(d{3})(?=d)/, ‘\1,’).reverse to the $game_party.gold. This is done differently in each RPG Maker. Copy and paste these somewhere between Materials and Main Processes (or after the main scripts…

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