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Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Adding Window Text Effects

EDIT: This tutorial will be moving to Scripts Tutorials soon.

Using the built-in RGSS/2 script, we can add some cool effects for enhancing or beautifying text, if used properly. These include a shadow effect and outlined text. Both of these scripts should work in both RMXP and RMVX, although I think there’s an added font feature in RMVX for creating shadow effects without script.)

Shadow Effect

Add the following to Window_Base:


#---------------------------------------------------
# * Draw Shadow
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# w : width
# h : height
# text : text to display
#----------------------------------------------------
def draw_shadow(x, y, w, h, text)
# Display shadow/shadow color
self.contents.font.color = Color.new(200, 200, 200, 205)
self.contents.draw_text(x + 4, y + 4, w, h, text, 1)
# Display normal color text
self.contents.font.color = system_color
self.contents.draw_text(x, y, w, h, text, 1)
end

This will set up the “define procedure” to place it in windows. As an example, in Window_Steps, replacing this line:

self.contents.draw_text(4, 0, 120, 32, “Step Count”)

with this line:

draw_shadow(4, 0, 120, 32, “Step Count”)

will result in “Step Count” having a whitish-grey shadow.

Outline Effect

This routine will give the text an outline, which might be used for main headings.

Add the following to Window_Base:


#--------------------------------------------------
# * Draw Outline
# x : draw spot x-coordinate
# y : draw spot y-coordinate
# w : width
# h : height
# text : text to display
#---------------------------------------------------
def draw_outline(x, y, w, h, text)
self.contents.draw_text(x + 1, y * 32 + 1, w, h, text, 1)
self.contents.draw_text(x - 1, y * 32 + 1, w, h, text, 1)
self.contents.draw_text(x + 1, y * 32 - 1, w, h, text, 1)
self.contents.draw_text(x - 1, y * 32 - 1, w, h, text, 1)
self.contents.font.color = Color.new(250, 250, 250, 255)
self.contents.draw_text(x, y * 32, w, h, text, 1)
end

Then, as an example, in Window_Steps, replace this line:

self.contents.draw_text(4, 0, 120, 32, “Step Count”)

with this line:

draw_outline(4, 0, 120, 32, “Step Count”)

In the Status Menu, the “Step Count” will now have an outlined effect.

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