RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

SMILE GAME BUILDER Live Streaming Event Announcement

Tryggr - SGB Live Stream Friday 20 October 2017

I will be attempting a live stream Smile Game Builder on Friday October 20 2017.

The live streaming event will take place on Friday at 8 pm PST/11 pm EST.

Smile Game Builder Tutorial #28: Advanced Crafting (Cooking)

Smile Game Builder Tutorial 28: Advanced Crafting (Cooking)

This topic of this week’s Smile Game Builder tutorial is Advanced Cooking. In Tutorial #28: Advanced Crafting (Cooking), I revisit the previous Cooking tutorial (#19) and add a Cooking Level and Cooking XP. This is particularly inspired by Runescape, a game I used to play passionately but have since moved on from. Video Tutorial You can view my other Smile Game Builder tutorials on the SGB Tutorials: Complete List page. This system is flexible for use in other crafting areas, but is also adaptable for other similar systems as well. Next Tutorials Over time, I’ll continue with the Crafting System, adding new techniques and areas, such as farming, gathering or…

Smile Game Builder Tutorial #27: Animated Pictures

Smile Game Builder Tutorial 27 - Animated Pictures

The Tutorial #27: Animated Pictures for Smile Game Builder is online. It’s just a short and simple technique to add animated images to Smile Game Builder. You could use these for a variety of things and effects, including titles and short cut scenes. Notes on Animation Sequencing in SGB Smile Game Builder has no feature for playing in-game movies or GIFs. However, by using basic animation frame sequencing, it’s possible to emulate them. SGB is really good at running multiple parallel events without affecting performance. This includes animated images. Each frame runs in sequence, with an appropriate amount of time between frames. Although any number of images in the sequence…

QEngine: Message Add-On Plugin Showcase

QEngine: Message Add-On Plugin

The video showcase of my upcoming RPG Maker MV Message Add-On plugin for the QEngine is online. Showcase Video The following video details the text codes available for the Message Add-On plugin, but not how to use them (that’s in the help file). Both the QEngine and Message Add-On plugins aren’t available yet, except for my valued beta-testers. What Is The QEngine? For those who don’t know, the QEngine is a core plugin I started writing (and continued writing on and off) for awhile now for RPG Maker MV. Its main purpose is to add extra functions to enable cross-compatibility and usability with most (if not all) of my plugins,…

QEngine: Message Add-On Showcase – Uploaded Later

QEngine: Message Add-On Plugin

A bit later today (if all goes well), I’m showcasing my Message Add-On plugin for RPG Maker MV on YouTube. This is one of the add-ons for the QEngine, on which it relies to function. You can add things like full name, gender and gender-based pronouns to messages; things that aren’t in other message plugins. The QEngine‘s scheduled release (including its current add-ons) for this month is deferred. However, some of my beta-testers found some bugs or have made suggestions, so I’m dealing with them first.

Smile Game Builder Tutorial #26: Battle System

Smile Game Builder Tutorial 26 - Battle System

The Tutorial #26: Battle System for Smile Game Builder is an overview tutorial on the Battle System and my own thoughts on it as a whole. General Notes The main focus is on 3D battles. The tutorial still applies to the 2D system as well, however, since it works on the same principle. Much of the content in the video is straightforward. I also included some of my own thoughts and insights on battles as a whole and how everything works together. Topics Covered Although the battle system has its limits, as well as a few flaws, it’s still a versatile system nevertheless. Perhaps over time, we’ll have a greater…

The Gladiator Project – An Old Game Revisited

The Gladiator Project

Six years ago today, The Gladiator Project was actively in development for RPG Maker. It was an ambitious project, based on my personal interest in and fascination with the Roman Empire. Sadly, for various reasons, I abandoned the project. And there it remains, gathering dust. So What Happened? The Gladiator Project was first developed for RMXP, based on its original hack-and-slash concept for RM2K3, but highly expanded. It then migrated to RMVX, where further expansion took place (including customized graphics). To begin with, I wasn’t very competent at RGSS and frequently lurked in forums to try and learn from others’ scripts. I eventually emerged from the shadows to ask how…

A Frustrated Roar from Tryggr!

Frustration! And a frustrated roar from Tryggr to match! Why So Frustrated? The best time management and pre-planning doesn’t factor the body’s needs for rest into the equation. The brain tends to ignore the alarm clock and makes you over-oversleep, especially on those precious days off. We all have to work to pay the bills and to make ends meet. Even for the simplest pleasures in life. Work often takes over our lives in order to fulfill the demands of living. This often leaves less time to dedicate specifically to game development. Lately especially, the frustration stems from seemingly not having enough personal time. Even if survival on a minimal…

Poll: Which Header for RPG Maker Times?

RPG Maker Times is having a makeover and part of that is a newer, crisper header image. And this is where you come in. These are taken in-game from Skyrim, so which one do you think is more suitable for the header for the RPG Maker Times blog, Twitter and Facebook header? Your opinions count and are greatly appreciated! You can vote either from the sidebar at your leisure or directly from this post. Whichever one has the highest votes will become the new header for RPG Maker Times across its network.

QEngine: Extra Message Codes Add-On Release Next Month

QEngine MV

QEngine MV As many of you may know by now, development on the QEngine for RPG Maker MV began some time ago. And it has continued on and off since then. Originally written for VX, its purpose was to incorporate all of my scripts from the former Scripts/Add-Ons Compendium. However, over time, I added several additional options, functions and features to it. And then, with its port-over to MV, came additional functions previously unavailable in its VX counterpart. Although, technically, it was possible to achieve this in RGSS2, I found it easier in JavaScript (because of my previous web design background). Once I started learning MV’s JavaScript architecture, I added…

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