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Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Smile Game Builder Tutorial #9: Pictures

SGB Tutorial 9: Pictures

This tutorial showcases pictures. You can manipulate pictures to add life to your static images, so these are some of the techniques I’ve learned. There’s also a routine to add a Compass HUD to your maps, which change according to the direction you’re moving. And another section on creating basic splash screens as well. Video Map/Compass HUD Script/Plugin On the right are the links to my Map/Compass HUD script (RMXP) and plugin (RMMV). Although existing, these are not publicly available for RMVX or RMVXA. Download and use them, if they’ll prove useful, for non-commercial games only. Tutorial Notes The Map/Compass HUD only works in normal overhead view, and not in…

Message Codes Plugin Update 1.6

RPG Maker MV Plugins

For the Message Codes Plugin, as well as some tweaks and bug fixes, the following have been added: The main update is Text Alignment, where text can be aligned left, center and right. This is what I call “true form alignment” because it doesn’t have additional whitespace when centring. Note: It’s far from perfect, but it’s functional and roughly centers the text in the window, although I’m not sure how or if Yanfly’s Message plugin affects this, as I haven’t had a chance to test that. Other updates are: Number of Saved Games: Display the number of saved games you have. Plugin Parameters: Added some plugin parameters so you can…

Smile Game Builder Tutorial #8: Time and Date

SGB Tutorial 8: Time and Date

This tutorial is an overview of the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. The initial intention for this tutorial was a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. (I recently discovered this and know how to fix it for the actual calendar system tutorial.) Video It’s important to note that the "issue" with adding to the time and it going beyond 24 hours is irrelevant and unimportant. It IS possible to insert an event "subroutine" to check and modify the time/day. Duplicate…

Smile Game Builder Tutorial #7: Advanced Variables (Part 1)

Smile Game Builder 7: Advanced Variables

Advanced Variables is a newly updated function that allows you more scope when manipulating variables. You can use it for such things as storing date and time, player stats and camera settings. This tutorial is an overview only, but I’ll use advanced variables much more in future tutorials. Having this feature opens up the possibilities even more, notably for creating stunning games. Video I’m unfamiliar with some aspects of the Advanced Variables, as I have yet to try them all out. Over time, no doubt that’ll change as I experiment more with it and familiarize myself with its nuances. I’ll then share any new tricks and tips I find. Future…

Smile Game Builder Tutorial #6: Controlling the Camera (Part 1)

Smile Game Builder Tutorial 6: Controlling the Camera (Part 1)

Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. This tutorial is an overview on its functionality and how to use each of its options. This is a multi-part tutorial, but I’ll revisit this at some point in the future. Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective. You can switch between characters as they talk. This is achieved by a simple, yet effective method. Other major updates now available are an autorun/parallel processing setting for events…

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