RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Tutorials Section Revision

RPG Maker Times Blog

I revised Tutorials & How-To’s section today. Why the Revision? I deemed it necessary to revamp the section because it had become rather cluttered. This is especially the case now with the increasing number of Smile Game Builder tutorials. It was time to review the section and reorganize it. So, RPG Maker and Smile Game Builder have their own sections. In time, I’ll further slimline it, where I’ll delete the least used or least visited pages. Since RPG Maker Times no longer actively supports RM2K/3 (I just don’t use 2000 or 2003 any more, even though I bought them both), much of the content will become redundant or archived. And…

Smile Game Builder Tutorial #5: Working with Conditions (Part 2)

Smile Game Builder 5: Working with Conditions (Part 2)

Continuing on the Working with Conditions Tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. I reuse a single variable, rather than just using switches for conditions, and creating new ones for different options. (This also works with RPG Maker, by the way.) Video Next Tutorial The next tutorial is about Camera Control (a new feature released some time next week). Hopefully, this will coincide with this update. If not, some time shortly thereafter.

Smile Game Builder Tutorial #4: Working with Conditions (Part 1)

Smile Game Builder 4: Working with Conditions (Part 1)

This tutorial shows how to use conditions effectively in Smile Game Builder, including what they are and how they function. Conditions in SGB are the equivalent of switches in RPG Maker, but they’re used slightly differently in SGB. This multi-part tutorial explains in detail how to use them effectively. Video SGB Animated Talking Tree Model You can watch the Animated Talking Tree video I mentioned in the video on Jacob’s YouTube channel. It’s well worth watching and showcases exactly what you can do in SGB with the right skill and determination. Working with Conditions (Part 2) Part 2 will continue with conditions, where if you have a certain ingredient a…

Smile Game Builder Tutorial #3.3 (Part 4) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 4) - Characters & Party Members

In Part 4 of the Characters & Party Members tutorial for the Smile Game Builder Tutorial series, I go through several requested options, namely, Eldred will join when: Video You can watch the other parts in the series (recommended): Next Tutorials First of all, after this, I’m putting tutorials in sequence, regardless of if they’re multi-part or single to make things much easier to follow and edit. In the next tutorial in the series, I’ll look at Conditions, including what each one does, how to use them effectively, and so on. I’ve received so many how-to requests regarding the Conditions that this might need an extension into several parts. But,…

Smile Game Builder Tutorial #3.3 (Part 3) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 3) - Characters & Party Members

I published Part 3 of the Characters & Party Members for the Smile Game Builder Tutorial series earlier than usual this week. With Part 1, we had a brief look at preset events and added Marie, who wanted a flower. In Part 2, we added two more party members: Ignaz requested gold and Lisa wanted an egg. In Part 3, the penultimate part (for now) of the Characters & Party Members series, we add Eldred. His request is a random item before he’ll join the party. This demonstrates one method of doing just this, but others may prefer something else. Video Part 4 In the final one in the series,…

My Pet Troll

Pet Troll

I have a pet troll now. He’s very loyal and determined. Sadly, he’s not house-trained. He doesn’t know how to follow instructions or to do things on his own, especially the more complex tasks. He likes to follow at my heels, nipping my ankles, and often lashes out merely in frustration and rage. Occasionally, he’ll lunge hit-and-run style, just to let me know he’s around. Most of the time, however, he just lurks in the shadows, waiting and watching. When I least expect it, he’ll dart out unexpectedly and bite hard, and then he’ll skulk back into the shadows again. If I feed him, his voraciousness grows; if I ignore…

Smile Game Builder Tutorial #3.3 (Part 2) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 2) - Characters & Party Members

Part 1 focused on the first party member, Marie, who wanted flowers before she joined. It also showcased my first attempt at creating a door without presets. Part 2, the sixth in the Smile Game Builder Tutorial series, adds two more party members: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items. Video Notes I had to reedit some of the audio for this video, as post-production it became corrupted (old video software). I’m looking at several new video editors for editing future tutorials. In Part 3 of this tutorial, we’ll add Eldred, the final party member, who will…

Smile Game Builder Tutorial #3.3 (Part 1) – Characters & Party Members

Smile Game Builder Tutorial #3.3 (Part 1) - Characters & Party Members

The Characters & Party Members (Part 1) is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced editing. Video Part 1 also contains a humorous first attempt at creating a door in an early beta build of SGB. You can skip to this directly if you want a quick chuckle. Notes Sundays will become "creation days" and Mondays “production days”, which means that every Sunday I’ll create the video and every…

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