RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Sites Migration Updates

It looks as though the migration to a new host is going ahead! I decided to go with DreamHost because they offer slightly more for VPS than my current host at a slightly lower price. DreamHost has also been recommended to me so many times by other people that I finally started looking into it. With the main RPG Maker Times website and its subdomains moving to a new host within the next two to three months, it’ll mean no "Resource Limit Reached" errors (or very few). Each of the projects (present and future), including Otherworld, will have their own dedicated blogs as well. (And all of the projects under…

Tweak: Global Comma Delimeters (VX/VXA)

Following on from yesterday’s post to address an error that occurred in RMVXA, this expands on that idea. What if you want comma delimeters globally, such as in shops when you buy and sell items? You don’t need to fiddle with the Window_Gold, Window_ShopBuy or Window_ShopSell windows to do it. That would cause too many conflicts. Instead, we can set up a basic method to insert commas in larger numbers that affects all areas where currency is used. Note: This is only relevant for RMVX and RMVXA. It most likely is possible in RMXP, but due to the way RGSS is structured I’m not willing to do it, as it…

Fix: Gold Comma Separators Scriptlet

Comparison of Fixnum with String Failure In reference to the Gold Comma Separators Scriptlet, a bug was found. It was pointed out that in RMVXA, the commas worked fine in the main Gold Window, but opening up a shop and buying items resulted in this: And, since the previous method worked in RMXP and RMVX, but not in RMVXA, I was quite interested in finding a solution (not being one to shy away from a challenge), since I did overlook this in the first place. A Fix Was Found Typically, RMVXA does things a little differently. After a while, I found the solution. The Gold Comma Separators Scriptlet has now…

It’s Official – RPG Maker Times Is Being Rehosted

It looks as though RPG Maker Times & Companion will be migrating to another host, this time a Virtual Private Server. At this point it’s still in early stages, but it’s becoming harder to maintain with all the rigmarole with the errors relating to the resource limit being reached. It’s a side-effect of a site growing too big for its clothes and needing newer bigger ones. So, it looks like this will be officialised the end of this month or next month. After migration, there will be a few slight overall changes to the site. Name Change The name of the blogsite will become RPG Maker Times. This’ll make it…

Changes For All Downloads

Scripts/Scriptlets As of 31 March, 2015, scripts and scriptlets will no longer be downloadable directly from this website. Instead, they will become available on my Pastebin account. Manuals Any manuals for the scripts, notably the Q-Engine and its add-ons, will be hosted and available for download elsewhere too. Most likely this will be Google Docs. Tools & Utilities The tools & utilities I’m currently hosting here will also be removed from the site and hosted elsewhere or links for direct downloads (for those that are still available) will be given instead. Reasons The reasons behind this are manifold, but the major one is that, due to rapid and unexpected growth…

Q-Engine v4.0a Updated

Q-Engine Logo - RMVX

The Q-Engine v4.0a has now been uploaded (a day earlier than expected). The add-ons will be added tomorrow onwards. Q-Engine v4.0a Video Showcase The following video showcases only some of the Q-Engine’s features.

Map Music In Battles Scriptlet (RMXP) – New Scriptlet

Map Music In Battles Scriptlet (RMXP)

The Map Music In Battles Scriptlet enables the current map BGM to play throughout battles without pausing, disabling the battle BGM and victory ME completely. This was based on a question at Yahoo! Answers, so I decided to expand it slightly and add functionality to make it easier to toggle on or off. The scriptlet conveniently includes a script command to be able to turn it on or off during the game, either in a script or in the "Script" event command.

Q-Engine v4.0a Release Date

Q-Engine Logo - RMVX

The Q-Engine version 4.0a (Alpha) will finally be released and uploaded on 10 March, 2015. The script and add-ons will be available exclusively on Pastebin, as will all other scripts from the middle of this month (this means that most of my scripts will no longer be self-hosted on this blogsite). The Q-Engine add-ons to be included are: The Game Over Add-On is not the animated version, as that is being reworked. The Character Add-On has been temporarily withdrawn. It’s currently being reworked with elements relevant to characters being extracted from the Status Screen Add-On. The former will then be adjusted accordingly to reflect whether the latter is installed or…

Scripts/Scriptlets Updates

I have two days off (from tomorrow) so will spend the time tweaking and updating all Scripts/Scriptlets. They’ll also be uploaded to Pastebin, providing the option to copy and paste them directly or download a text version from the site. Saturday is my last work-night before I have a week’s holiday, which will give me the chance to finally make some proper progress on my project, Otherworld. I’m hoping to finally publish Version 4.0 of the Q-Engine, along with its add-ons, following some additional testing and tweaks. We’ll see how things go. My priority IS Otherworld, however, and creating something of more substance.

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