RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Ars Mechanicum Genesis Novel – Sample

Here is a sample of my novel, Ars Mechanicum Genesis, which is the result of a poll I conducted a while ago on the subject. Around 64% of visitors wanted to read a sample, so here it is. (This is the first draft of the opening chapter after the Prologue, so there are inevitable spelling and typographical mistakes, which will be ironed out, of course, in the final draft.) Novel completion and publication dates are unknown as yet. Nothing mattered to him any more, except for the calming, numbing relief bestowed upon him by mead. He wanted to die, but refused to die by his own hand. Suicide was the…

The Project Zelda Engine

Since the very first Zelda game, The Legend of Zelda, came out in 1987 for the NES, I’ve been hooked. My all-time favorite game is Ocarina of Time on the N64, which even now I still play on the console. But playing them is one thing, so how would you like to create your own Zelda games on RMXP? The Project Zelda Engine (aka Zelda Starter Kit) will allow you to do JUST that. It’s for RMXP and has everything – and I mean everything you’ll need to create your Zelda game. Some of the features are: Animated Title Screen Horse Riding Zelda HUD and Zelda-styled Inventory/Equipment Hookshot (aka Clawshot)…

A Few Quick Updates

The RPG Maker Times Newsletter The Newsletter will no longer be published. This is for three main reasons: It was something of an experiment, primarily to see if it was worthwhile. And, indeed it was, being able to boast 5 subscribers, all within a few months. Not bad considering I didn’t actively promote it. It’s too difficult to maintain properly, since the time to update it seems very elusive these days. There’s not really enough content across the RPG Maker Times “Network” to justify it. Therefore, as of the end of this week, it’ll be shelved and archived. Thanks to those who did subscribe. What Happened About The Layout Change?…

Heard About RPG Maker 20XX?

Neither have I, but discovered it by accident. This is what it says on its website: To address the old-age and technology of RPG Maker 2003′s RPG Runtime engine, a replacement will be written that implements more modern features. This is intended to work both as a 1-1 replacement for the RPG_RT.exe executable and as an extender to allow features which would be cumbersome to implement conventionally as event scripts. There are also a long string of bugs and feature requests that will be addressed with this engine, especially the more commonly known battle bugs and speed/agility problems. Sounds like it would be useful, except I haven’t had a chance…

Complete Chest Tutorial – RMXP/VX Redux

I’m still asked about how to create treasure chests, so I’m planning on bringing the Complete Chest Tutorial up-to-date, tailoring for RMXP and RMVX. Regular visitors will already know about the RM2K3 tutorial I did, and it’s easy enough to customize for RMXP/VX, but I’d like to expand upon it. I have a few ideas already, especially for more dynamic and randomized contents via scripting rather than pure eventing. This is what I’ve covered so far: Chapter 1: Basic Chests Chapter 2: Locked Chests Chapter 3: Random Contents Chapter 4a: Combination Locks (Basic) Chapter 4b: Combination Locks (Advanced) Chapter 5: Trapped Chests Chapter 6: Picking Locks Chapter 7: Monster-In-A-Box Chapter…

RPG Maker VX Ace Features Breakdown

It looks like the scheduled Japanese release date for RMVX Ace is December 15, 2011, with no announced date for an English version yet, although it might be a few months after the Japanese release or it might be longer. According to their official website, the operating specifications are: OS: Japanese version of Windows XP/Vista/7 (both 32- and 64-bit) CPU: Pentium 4 2.0 GHz processor RAM: At least 512Mb Display: 1024×768 or greater HDD Space: Minimum 400Mb DirectX: Yes, DirectX compatibility is a prerequisite Internet: Internet connection for authentication These are the minimum, anticipated stablest specs required, though the website doesn’t guarantee RMVX Ace will work efficiently, depending on how…

RPG Maker VX on Ubuntu (Test)

Introduction RPG Maker XP and VX are designed to run on the Windows platform, so trying to get it to work on Ubuntu (fast becoming my preferred OS) is tricky and fickle. While it’s easy enough to install in Windows, installing in Ubuntu can be a somewhat lengthy process. Furthermore, there are still some incompatibility issues to deal with, such as DirectX, sound issues and the RTP, and even with that there are no guarantees that it’ll work for a particular system, if at all. Note: This only applies to RMVX, as I couldn’t get RMXP to run at all. Installation Caveat: Follow the instructions EXACTLY! Don’t skip a step,…

RPG Maker VX Ace Announced

A new RPG Maker is scheduled for release, entitled VX Ace, boasting new features and customizability. I’m in favour of a new one, especially after RMVX’s “failure”, but in truth I’m a little more sceptical about it. The major problem I have with RMVX is the tileset limitation, although by the sounds of it that won’t be a problem any more. Here’s the English promo video, uploaded on the 10th of this month. (Since I’ve been offline, therefore out of touch, I’ve only just played catchup!) From what I can gather it’s basically RMVX with a lot more features (including some of the omitted ones), including character customization and “finishing”…

Finally Back Online

I finally got the Internet back, but have been busy specifically with coursework as well as volunteering at CHAD. I’m currently using Ubuntu and warming up to it rapidly. I used a much earlier version while in Canada but, back then, it was a little less user-friendly. My computer’s actually dual-booting Ubuntu/Windows XP, but the major problem is lack of memory (mine as well as the computer’s) and, while RPG Maker XP/VX does run it doesn’t run very well. When I built the computer I thought it had at least 500Mb of RAM, but instead it only has 256Mb. So the result is, well, slow! A snail on a cold…

Counting Down The Days

I’m now counting down the days when I will (if all goes well) be reconnected in my new apartment. D-Day is around the 8th or 9th of November. Dungeon Craft While I’ve been offline, I’ve been experimenting with Dungeon Craft, which is an RPG Maker intended to mimic SSI’s Forgotten Realms Unlimited Adventures (FRUA). Once I’m familiarised enough with it, I’ll start placing tutorials on RPG Maker Times as well. Dungeon Crafter III Another useful piece of software I’ve found is the flavoursome Dungeon Crafter III (not to be confused with the above one). This is a map (dungeon) creator, with some stunning graphics available and multi-layers for the maps…

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