RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

The Gladiator Project – Redux Update #1

The official The Gladiator Project site has had a redesign – be sure to check it out and for all the latest updates as well. Although progress has been slow, it’s been steady. I started work on the actual gameplay already, including some of the minigames, and the flow doesn’t stop there. To quote Jack London: You can’t wait for inspiration. You have to go after it with a club. So, beating this inspiration with a clava, stabbing it with a pilum and hacking at it with a gladius, TGP is going at full speed and it seems – for now – there’s no stopping it. This also means that…

The Gladiator Project – First Screenshots

Regular visitors will know already that The Gladiator Project Redux is underway, this time for RMXP. Progress has been slow but steady, so here are several screenshots. In time, I’ll also have a video demo too when there’s much more content and gameplay available. Introduction This is the introduction page, which uses Moghunter’s Animated Title Screen (basic version). The current layered images are from the movie Gladiator but will change later. The menu commands are in Latinesque (the term I coined for the pieced-together Latin words), but moving the cursor up and down will display the English translation in the “help” box on the right. The first menu item, Spectatus…

RPG Maker Times May Be Relocating

This is a notice to all visitors to RPG Maker Times. I may be relocating the blog to WordPress. This is in light of the recent “Stop Badware” alerts, which have become the bane of my life and which are unfounded for this blog. I’ve been using Blogger practically since the beginning and have had NO major problems with Google or Stop Badware in the past with this blog. So why now? Even with “cleaning” it and then waiting for another review, it will still not be resolved quickly or efficaciously. I will “remove” the offending “badware” and reconfigure the widgets they link to, but if nothing has changed within…

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