RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

RMXP/VX Windowskins #1

View More Windowskins After having discovered the peerless Hiper WindowSkin Maker, windowskins for both RMXP and RMVX will now be placed in a single entry. There’s no need for separate entries, but as usual all new windowskins will be easily accessible either from the RMXP Windowskins or RMVX Windowskins index pages. Let’s get the ball rolling and deliver some more windowskins. RMXP Dragonis Gothic Horror Futuristic #1 Futuristic #2 RMVX Dragonis Gothic Horror Futuristic #1 Futuristic #2

Hiper RMXP/RMVX Windowskin Maker

DownloadI’m sure that RPG Maker enthusiasts and visitors to RPG Maker Times alike are aware of the Windowskin Generator VX and the Windowskin Maker XP by now. These are two separate programs: the VX one loads via RMVX or separately and the XP one is a standalone program. Wouldn’t it be cool if both windowskin creators were combined, where instead of having to create RMXP and RMVX windowskins separately, you could use a single program to create both simultaneously? If such a program existed, it would certainly make life much easier! Well, such a program DOES exist, thanks to the superlative talents of one Narvelan, a nonpareil Brazilian programmer, who…

Ars Magia Novella (Draft)

The first draft of the Ars Magia novella is complete. I’ll be working on proofreading and editing it in preparation for the final draft. Publication (through self-publication) is on schedule – I was aiming for March 2011 initially – although I’m still hoping for mainstream publication. If I do opt for self-publication, most likely the novella will be in a downloadable PDF format. The original price I quoted was $9.99, but this will be reduced to either $3.99 or $5.99, depending on the completed novella’s length. This will be available for purchase directly from the RPG Maker Times blog or from the Ars Magia blog (most likely both of them)….

List of Other RPG Makers

Almost everyone knows about Ascii/Enterbrain’s RPG Maker by now – from RM95 to RMVX – but these are not the only programs capable of producing RPG games. RPG Maker Times has been going for quite some time now, including its predecessor blog RPG Maker 2K3 Master (now closed), and its primary focus has been on these three most well known RPG Makers. As part of its growth, however, it’s about time that RPG Maker Times expanded, encompassing some (or all) of the other RPG makers available today. Of course, this may take some time as I’ll have to try them proper. Below is a list of some noteworthy others (most…

Fun With Events #1 – NPC Interaction

This was a question on Yahoo! Answers a while ago, which I answered and thought I’d share. Although initially tailored for RM2K3, it will also work the same way in RMXP and RMVX. The basic idea is that while the Hero is walking around, someone shouts hello, the Hero turns and that person walks (or runs) up to him and they start conversing. The simplest method (and easiest to adapt) is with an “autoevent”. For this example, the NPC event is 5 squares to the right of the Hero position. Create a blank event and set the “Trigger Condition” to “Auto-Start”. In the “Event Commands”, place the following: Move Event:…

Scripts/Scriptlets Updates – Victory Count/Map Location

Several scripts have now been updated for both RMXP and RMVX, so in many cases there are two versions of each. (“Anonymous” pointed out I should alias, something I’m not in the habit of doing, so yeah, more aliased methods.) As always, place them below Materials for them to work. They are mostly plug-and-play so should automatically function. Victory Count Scriptlet Displays the number of victories (battles won). RMXP View Victory Count XP v1.0 Scriptlet RMVX View Victory Count VX v2.0 Scriptlet Map Location Scriptlet Displays the name of the map onscreen. RMVX View Map Location VX v2.0 Scriptlet Note: In Version 2.0, the following settings can be changed: Toggle…

What Happened To The Gladiator Project?

This is a question I’m asked frequently – especially lately – and it is one for which there are multiple answers. In order to respond then on why TGP was put on hold, I’d like first to delve somewhat into its history. Origins and History When TGP was first conceived, back when RM2K was all the rage, I started creating a simple game based around fighting in a gladiatorial arena. Back then it was simply called Arena. The project was quickly abandoned due to RM2K’s limitations; there was just not enough scope – even with advanced eventing – to achieve precisely what I wanted to achieve. With the advent, and…



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