RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Poll Results – Enterbrain Take Note!

The results are in! The populace has spoken! So, Enterbrain take note! Their next RPG Maker should be a fully functional MMORPG creator, as it’s the next, best thing. MMORPGs have been around for some time now and they are big business and a rapidly growing industry. Now that would be cool! In fact, 61% of voters also think the same thing. A close second would be a “true” 3D RPG Maker, i.e. one capable of 3D graphics a la Phantasy Star and Wolfenstein 3D (or some other FPS). In total, 21% voted for this option. The MMORPG RPG Maker would have this integrated anyway. Finally, if that proved to…

Announcement: Evolutionary Progress

More Resources Coming Three months of keyword analysis (via Statcounter and other sources) and a previous poll indicates a high demand for resources. So be it, but if I’m brutally honest, I’ve been avoiding it because I’m definitely NOT an artist – at least when it comes to creating resources from scratch. But, the statistics are that around 65% are looking for resources, of which around 55% want RMXP windowskins and 30% are after RM2K3 resources. So I will try because I’ve recently rediscovered the wonders of GIMP (GNU Image Manipulation Program), which makes things a helluva lot easier. Notwithstanding, using a combination of GIMP and Paint Shop Pro, I…

Customizing Menus – Part 3: Nuts and Bolts

In Part 1, we dealt with the basic menu structure and how the the commands are displayed and called. Part 2 detailed how to execute the routines when the menu item is selected. And Part 3 will continue with some of the other elements in the menu. Immediately below the menu index (line 28 in RMXP and line 62 in RMVX) is the part to check if the party members (actors in RMXP or members in RMVX) are alive which sections can be displayed and if save is enabled display it in the menu options. The code structure is as follows: RMXP # If number of party members is 0…

Customizing Menus – Part 2: Inside The Menu

In Part 1, we dealt with the basic menu structure and how the the commands are displayed and called. Part 2 expands on that and details how to execute the routines when the menu item is selected. Scroll down to case @command_window.index (line 123 in RMXP and line 88 in RMVX). This is where the execution methods are defined, telling RPG Maker that when a menu item (the menu index if you recall) is selected, call the appropriate command. This is processed in the definition update_command in RMXP and update_command_selection in RMVX. And this is where we need to change the code so that it does what it’s supposed to…

Customizing Menus: Part 1 – Menu Structure

In this multi-part tutorial, I’ll demonstrate how to customize the default menu (Scene_Menu) in both RMXP and RMVX. Scripting the menu is more frustrating than difficult because it doesn’t allow you to simply append new commands to the existing menu and only the menu items manually added into the menu script will appear. So we have to manually add them to form our basic menu. (That said, for the non-scripters, SojaBird’s excellent New Menu Items script makes it easier to collate existing menu items and add new ones.) For the purpose of this tutorial, however, we’ll be modifying the existing Scene_Menu to add an Extra Stats window. First thing’s first,…

The Mysterious Disappearing Images

Bear with me, folks! Image Shack has a nasty habit of “losing” images, sometimes they will disappear, and sometimes they will reappear. So I’m in the process of transferring them elsewhere. I started this hideous process before, but there were way too many and I was overwhelmed at how time-consuming it was. I’m not going to put up with it any longer. It’s time it was done properly and once and for all. Also, I’m in the process of transferring everything on the RPG Maker 2K3 Master blog here, since I’ll be officially closing it at the end of the month. The reason for this is that, having everything RPG…



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