RPG Maker Times

Smile Game Builder and RPG Maker Tutorials, Plugins, Resources, Windowskins

Poll Results November

November’s poll is now closed. Thanks for all who visted this blog and voted. The results of the poll are: 42% of visitors use RPG Maker VX 46% use RPG Maker XP 15% use RPG Maker 2K/3 And 23% use all the RPG Makers Of the search engine results, the following percentages indicate which RPG Maker has been searched for, whether it was resources, scripts, etc.: 35.64% searched for RPG Maker VX 39.28% for RPG Maker XP 6.93% for RPG Maker 2K/3 And 18.15% for other RPG Maker related stuff And of those, thus far, windowskins or windowskin generators for RMVX is the most popularly searched for, with RMXP windowskins…

Character Maker XP Online

There are quite a few Online Creators for RMXP/RMVX already, mostly Japanese sites. I recently discovered – quite by accident – a French site, Nine Sages (sadly offline because of lame-ass hackers!), which has some absolutely stunning Title and Game Over pictures, in addition to some fabulous resources. It’s well worth checking out. The pièce de résistance for me was finding a working character maker for RMXP. It is still limited in the amount of resources for characters, but it does have enough to make some decent character sets. The generator can be found here. It is in French, but does not need translating as it’s easy enough to use.

Scripting Nightmares

When it comes to scripts, I personally do not like those that directly modify or overwrite the “default” scripts, especially the menus and command positioning. While most are designed as simple plug ‘n play scripts to make their implementation quick, simple and easy, they do invariably interfere. A prime example is where you have created your menu as you want it, then you “install” someone else’s script, which calls on a new window or scene, and it modifies that script. The result is that sometimes the selection cursor returns to a different position after canceling and returning to the menu. What this means is that you need to sift through…

More Windowskins VX #1

View More Windowskins Once again, these RMVX windowskins have been created with Woratana’s excellent Windowskin Generator. (Don’t forget to credit Woratana and Aindra if any of these are used, as anything produced are essentially theirs.) Old Parchment Windowskin Horror Windowskin I’ll upload some more RMXP and RMVX/VXA windowskins soon, but some of the ones that I’ve created (it’s just a matter of finding them again).

RPG Maker DS?

I guess Enterbrain is making an RPG Maker for the Nintendo DS. Scheduled release date is January 28, 2010 and recommended retail price is ¥5,460 (which equates to the usual $60 USD). Early indications show that it is a minimalized version of the RPG Makers we already know and love, but making use of the NDS’s touch screens and stylus. And using that modus operandi the maps can be created with a “feeling of paint on a canvas”, which should be interesting. One of the things I’m not sure about is their considerations on limiting the parameters of items, equipment and monsters to only two – name and attack power…

What's Happening?

I’ve been considering the direction of RPG Maker Times for awhile now, in particular which RPG Makers to concentrate on. As it is at the moment, RPG Maker Times focuses on RMXP and RMVX (with a lean towards the latter) and RPG Maker 2K3 Master obviously concentrates on RM2K/3. To help decide proper, I implemented a poll – thanks to all who have participated in the poll already – and a stat counter. These combined will give a good idea on the areas to concentrate on and ultimately specific content for entries. The current status is: The majority of visitors use either RMXP or RMVX, with a small percentage still…

What’s Happening?

I’ve been considering the direction of RPG Maker Times for awhile now, in particular which RPG Makers to concentrate on. As it is at the moment, RPG Maker Times focuses on RMXP and RMVX (with a lean towards the latter) and RPG Maker 2K3 Master obviously concentrates on RM2K/3. To help decide proper, I implemented a poll – thanks to all who have participated in the poll already – and a stat counter. These combined will give a good idea on the areas to concentrate on and ultimately specific content for entries. The current status is: The majority of visitors use either RMXP or RMVX, with a small percentage still…

Victory Count Script

I was asked some time ago how to add a “Victory Count” – i.e. a counter for the number of battles won – so decided to experiment and this is the result. This is a very simple script modification, directly modifying various parts of the code. Game_SystemUnder the Public Instance Variables, add the following: attr_accessor :victory_count # number of victories Under initialize, add: @victory_count = 0 Scene_BattleLook for def display_exp_and_gold, place the following underneath $game_party.gain_gold(gold): $game_system.victory_count += 1 Scene_MenuIn def start, add: @victory_window = Window_Victory.new(0, 175) In def terminate, add: @victory_window.dispose In def update, add: @victory_window.update Create a new entry, entitled Window_Victory, and paste the following code: class Window_Victory #————————————————————————–…

Miscellaneous Updates

Well, once again there have been fewer entries than I’d like to see, but that’s the price we pay when work takes priority. I’m in between jobs right now, so will have more time for consistent updates and to give a progress report on The Gladiator Project. Regular visitors will already recognize the new layout and design. I’m not sure if I like it yet, so may tweak it again, though I was going for the three-column layout as I find it neater and more versatile. It took me a long LONG time to configure it exactly how I wanted it (basically tweaked Blogger’s Scribe Template and added graphics). Yes,…

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