RPG Maker Times Companion v5

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Welcome to the RPG Maker Times blogsite (officially renamed). Version 5 has been moved to Dreamhost. Enter ANNUAL50RPGMT for $50 off your first year’s subscription!

From February 13, 2014, the original Blogger RPG Maker Times blog and this one have merged.

This will now be the official blog for RPG Maker Times and will no longer be a "companion" site. The original RPG Maker Times blog at Blogger will remain, but it will be used mostly for any updates that appear here.

RPG Maker Times Retroactive Refit

Since the migration to Dreamhost, and since I have 15 days off, RPG Maker Times has been left half-done. So I decided to go through the entire blogsite – with a fine-toothed comb – and retroactively fix anything I find amiss.

Things like duplicate pages or posts, missing images, layout issues and other miscellaneous anomalies are all being fixed.

The main menu is being restructured with a better, easier-to-navigate, customized menu so pages and other sections will be easier to locate.

Some of the main graphics or featured images are also being overhauled. This is to try and bring it up-to-date and improve the blogsite’s overall aesthetics.

I’ve separated the Scripts and Scriptlets sections, making it easier again to find what you’re looking for and to maintain. And I’ll do the same for the rest of the menu parts too.

During the migration, many of the downloads went "missing", so I’ll re-upload them last. This may take some time, but I’ve been thinking of re-hosting them elsewhere instead of on the blogsite itself.

Blog Migration Complete

The blog migration to Dreamhost is now complete.

I’ve temporarily disabled the menu because it’s in the process of being revamped (along with a few linked pages).

All of the downloads no longer work. This is temporary and will be completely restored within the next few weeks. Downloads are undergoing something of a revamp as well; I’m considering hosting the files elsewhere, but am looking into that.

I’m keen to restore the Projects subdomains, especially for Otherworld, so further work on the blog will also be halted temporarily until everything else is up and running.

Blog Migration – Domain Disruption

From the 12 June, 2015, RPG Maker Times will officially be moving to a new webhost with better VPN options.

With the consistent problems with RPG Maker Times, namely downtime because of the "503 – Resource Limit Reached", it’s time to finally bite the bullet and migrate to a more dedicated webhost, more tailored to meet the increasing demands. This isn’t the fault of the current webhost; RPG Maker Times is on a shared server so resource overloads are almost certainly inevitable, especially given the frequent traffic spikes.

The entire RPG Maker Times domain (including all subdomains) will be migrated across to the new webhost. Hopefully, disruptions shouldn’t be too long, probably no more than a week if all goes smoothly.

Running RPG Maker on Steam

This is in response to a recent comment I received, although it didn’t show up because it was through Disqus. Google has since changed its API integration and so the two can no longer handshake because (presumably) Disqus hasn’t updated it their end.

The comment was regarding being able to use RPG Maker (specifically RM2K3) on multiple machines.

Yes, it IS possible to install Steam and any of the RPG Makers on multiple machines. However, you can only log into Steam on one computer. I have Steam and all the RPG Makers still installed on my old computer and now my new one as well. They’re hooked up on a network, so when I open Steam on my new computer, it’ll simply log off that connected computer and you’ll have to re-enter your password again.

The “Complete Chests Tutorial” Is Being Updated

The Complete Chests Tutorial

The Complete Chests Tutorial is finally being given a long overdue update!

Since my recent purchase of the officially translated version of RM2K3 from Steam, I decided to finally bring this tutorial up-to-date. I’m basically rewriting them but using the tutorials as templates and adding some additional features as well.

Included will be some new chapters, which again were planned but never fully implemented. A downloadable demo will be available for each RPG Maker. Maps will be unique to each but the basic principles will be the same throughout. The demos will be more puzzle-orientated as well.

Once complete, the Complete Chests Tutorial will also be uber-updated.

RPG Maker 2003 Official English Translation

Yes, it’s official! RPG Maker 2003 has been officially translated into English and is now available on Steam.

I just bought it to add to my Steam collection. I now have them all in one convenient place.

When I first discovered RM95 all those years ago, and then RM2K, even though they weren’t officially translated into English, when RM2K3 was "released" it put me on a life-changing journey. I’ve not looked back since.

RPG Maker 2003 is actually what really got me started. I’d played all the classic RPGs, like Final Fantasy, Chronotrigger and Ys: The Vanished Omens and always wanted to create my own games.

With RM2K3, I was able to. It opened up an entire realm of possibilities. The first game I "officially" released on the engine was a gladiatorial hack-and-slash with RPG elements, entitled Arena Gladiatorium. Sadly, that original is long gone, lost in the mists of time, but a redux version is in the works for RMVXA (currently deferred).

Having RM2K3 on Steam has actually renewed my interest in the maker. In fact, in a recent poll I did, RM2K3 was the third most used RPG Maker. So, future tutorials will include how-to’s for RM2K3 where appropriate.

A Bit of Dungeon Humour for Easter Saturday

I found this on a Facebook page I follow and thought I’d share it as an aside from the RPG Maker stuff.

Oh, you know, the usual...just working. - Dungeon Humour from CartoonStock.com

"Oh, you know, the usual…just working."
Cartoon Stock

Which RPG Maker Do You Use Most Often?March 2015 Poll Final Results

The final results for the March 2015 Poll What RPG Maker Do You Use Most Often? are in.

Which RPG Maker Do You Use Most Often? - March 2015 Poll (Final Results)

Which RPG Maker Do You Use Most Often?
March 2015 Poll (Final Results)

The three "other" options were:

  • Unity3D – Not strictly speaking an RPG Maker product, but it still counts. Making RPGs with Unity3D is something I’ve always wanted to do but just haven’t learned any of it.
  • RPG Maker 2K – Kudos! A true diehard!
  • RPG Maker VX Ace – Already an option, so the official count is 102!

I find the results most interesting, not what I expected. So, based on these results, I’ll try and tailor the content accordingly.

Thanks to ALL who voted and commented!

Sites Migration Updates

It looks as though the migration to a new host is going ahead!

I decided to go with DreamHost because they offer slightly more for VPS than my current host at a slightly lower price. DreamHost has also been recommended to me so many times by other people that I finally started looking into it.

With the main RPG Maker Times website and its subdomains moving to a new host within the next two to three months, it’ll mean no "Resource Limit Reached" errors (or very few).

Each of the projects (present and future), including Otherworld, will have their own dedicated blogs as well. (And all of the projects under the Paranormality umbrella will eventually have their own blogs, attached to the main projects blog.)

The relevant posts relating to RPG Maker Times will be retroactively changed to reflect the move. Ultimately, the purpose of this (aside from upgrading to a non-shared server) is to make it much much easier to view and to properly categorize the sections across the blogs.

Hopefully there won’t be too much disruption!

More updates as they unfold.

Tweak: Global Comma Delimeters (VX/VXA)

Following on from yesterday’s post to address an error that occurred in RMVXA, this expands on that idea.

What if you want comma delimeters globally, such as in shops when you buy and sell items?

You don’t need to fiddle with the Window_Gold, Window_ShopBuy or Window_ShopSell windows to do it. That would cause too many conflicts. Instead, we can set up a basic method to insert commas in larger numbers that affects all areas where currency is used.

This scriptlet tweak is not available for RMXP.
The refresh method is overwritten in RMVX.
With RMVXA, refresh is overwritten.

Note: This is only relevant for RMVX and RMVXA. It most likely is possible in RMXP, but due to the way RGSS is structured I’m not willing to do it, as it would require rewriting large chunks of code.